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Hi,
I updated the code to reflect the changes of NeoForged, it still seems to work :)
major changes:
LevelHeightAccessor changed two method names
getMinBuildHeight -> getMinY
getMaxBuildHeight -> getMaxY, this value is one less than the previous version, so I added +1 where it was called
ChunkDriver, line 200 from
newAdjacent = adjacent.updateShape(direction, state, region, pos, pos.relative(direction));
to
newAdjacent = adjacent.updateShape(region, region, pos, direction, pos.relative(direction), state, RandomSource.create());
Cheers,
Val