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Releases: MeAlam1/BlueLib

BlueLib 2.3.6

29 Aug 16:31
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2.3.6

Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size
    means bugs
    may still occur. Please report any issues on GitHub or message @me_alam on Discord.
  • The version will remain minor until stability and feature completeness are confirmed.

Added

  • Added all the MoLang for:
    • VehicleEntity
    • FlyingAnimal

Changed

  • Updated the ModAPI Enum to support more niche modding APIs.
  • Major Gradle cleanup, removing deprecated features and improving build speed.

Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)

BlueLib unspecified

11 Sep 20:32
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2.3.7

Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size
    means bugs
    may still occur. Please report any issues on GitHub or message @me_alam on Discord.
  • The version will remain minor until stability and feature completeness are confirmed.

Added

  • Added Preset Caches with Json Deserializers, Codecs, DataComponentType and CompoundTags for easy saving/loading of
    presets.
    • IntRange
    • FloatRange
    • DoubleRange
    • LongRange
    • ShortRange
    • ByteRange
    • BlockPos (With conversion from BlockPosCache to BlockPos)
    • Vector2 (as Float) (With conversion from Vector2Cache to Vector2f)
    • Vector3 (as Float) (With conversion from Vector3Cache to Vector3f)
    • RGBAColor (With conversion from RGBAColorCache to Color)
    • RGBColor (With conversion from RGBColorCache to Color)
  • Added DataComponentType for easy registration of custom data components.

Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)

BlueLib 2.3.5

28 Aug 19:08
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2.3.5 MoLang Additions

Warning:

  • This is a major update series with extensive changes. While everything has been tested privately, the sheer size
    means bugs
    may still occur. Please report any issues on GitHub or message @me_alam on Discord.
  • The version will remain minor until stability and feature completeness are confirmed.

Added

  • Added all the MoLang for:
    • Attackable
    • Targeting
    • Leashable

Changed

  • Added a lot of readability improvements to the ArmorRenderer.

Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)

BlueLib 2.3.3

20 Aug 19:44
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2.3.3 Hotfix

Warning:

  • This is a major update with extensive changes. While everything has been tested privately, the sheer size means bugs
    may still occur. Please report any issues on GitHub or message @me_alam on Discord.
  • The version will remain minor until stability and feature completeness are confirmed.

Changed

  • All the Rendering NullPointerExceptions are now Custom Exceptions for better debugging.

Fixed

  • If a Mod has a broken Controller JSON, it will now be ignored instead of causing the game to crash.

Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a Bug-Free Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)

BlueLib 2.3.2

14 Aug 12:41
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2.3.2 Hotfix

Warning:

  • This is a major update with extensive changes. While everything has been tested privately, the sheer size means bugs
    may still occur. Please report any issues on GitHub or message @me_alam on Discord.
  • The version will remain minor until stability and feature completeness are confirmed.

Fixed

  • Annotated Model(Layers) and Renderers to only be called on the Client on the Fabric and NeoForge Side. This should
    prevent any issues with the server trying to call the rendering methods.

Epilogue

  • Thank you for your continued support and patience.
  • Please keep reporting your issues so we can finalize these features and ensure a Bug-Free Experience.
  • If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)

BlueLib 2.3.1

11 Aug 13:31
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2.3.1

Warning:

  • This is a major update with extensive changes. While everything has been tested privately, the sheer size means bugs may still occur. Please report any issues on GitHub or message @me_alam on Discord.
  • The version will remain minor until stability and feature completeness are confirmed.

Added

  • Added more Annotations!
  • Added more Logic to the PlatformHelper
    • isPhysicalClient & getGameDir
  • Added More Network Sending Utils
    • sendToAllPlayersTrackingEntity & sendToAllPlayersTrackingBlock
  • Created the @WillBeDeprecated Annotation
    • Unlike Deprecated, which communicates that an element is already discouraged for use, this annotation signals an
      early notice that the element may be deprecated in the future. The element is still fully supported and no active
      deprecation or removal work has begun. Use this to communicate upcoming API changes and allow users to prepare.

Added a Complete Bedrock Model/Animation/Texture Loader!

  • Introduced a Bedrock Loader that supports Bedrock models, animations, and textures. No need for
    Blockbench plugins.
  • Supports Geckolib assets, while also promoting direct use of Bedrock-format resources.
  • Features DataDriven Animation Controllers, Enabling datapack and resource pack creators to inject custom animations
    and immersive behaviors.
  • Rendering is powered by a new Context System, cleaning up rendering logic for maintainability and
    flexibility.

Added Full MoLang Support!

  • Integrated a MoLang engine with built-in support for MoLang queries and expressions.
  • Developers can easily extend MoLang with custom queries, allowing for advanced animation logic and entity behaviors.

Note: The Wiki is currently a work in progress and will be expanded gradually to cover all aspects of this major
update.

Changed

  • ResourceCache now has an Client and Server side!

Bug Fixes

  • Fixed an Language Missing Issue.
  • Fixed the Translation issues in the Console Logging.
  • Fixed some Minor Parameter Naming.
  • Fixed some incorrect Annotations.

Deleted

  • Deleted Deprecated Markdown Code from 2.2.0
  • Deleted the JSONParser

BlueLib 2.3.0

30 Jul 20:05
fb5aeb5
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2.3.0

Added

  • Added a New Version Warning screen!
    • Do you release your mods as Alphas/Snapshots, feel free to use this new system and warn your users about it!!!
    • More Info on: Wiki

Changed

  • getRandomVariant() will never return null anymore!
  • Completely Rewrote the PityRandom to allow for every type of class(T) in stead of only Doubles. (Still Experimental)

Bug Fixes

  • Fixed PacketsRegistry from randomly deciding to crash without any reason.

BlueLib 2.2.0

20 Jul 10:54
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2.2.0

Requires NeoForge: 21.1.181 or higher

Added

  • Annotated every method in the codebase with relevant annotations (@NotNull, @Nullable, @Experimental, @Internal, @OverrideOnly)
  • Developers can now manually exclude custom mods in the LoadedModsEvent
  • Moved ReloadHandler to the common package for shared access

Changed

  • All dependencies updated to latest versions
  • Set "Thank You" event priority to lowest (NeoForge only)

Variant Loader

  • Fully rewritten and modernized the Variant Loader

  • Introduced performance improvements like smarter caching and new utility methods

  • Switched from String to ResourceLocation for saving entity identifiers

    • Allows multiple mods to use the Variant Loader without name conflicts
  • Replaced getVariantName() and setVariantName() default interface methods (which relied on unstable casting to IVariantAccessor)

    • New generic interface: IVariantEntity<T>
    • Entities now implement IVariantEntity<YourClass> and override getEntity() to return this
    @Override
    public @NotNull YourEntityClass getEntity() {
        return this;
    }
    • This change improves type safety and eliminates the need to implement get/setVariantName() manually

Fixed

  • Fixed crash when Scheduler failed to load without Variant Loader
  • Made blue logging text lighter and easier to read
  • Logging now works correctly when enabled in config
  • Corrected a language inconsistency in the "Mods Loaded" message
  • "Thank You" message now shows after loading is complete
  • Resolved conflict where Minecraft reported a duplicate packet registration

BlueLib 2.1.0

10 Jun 13:50
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2.1.0

Added

Datapack Driven Brewing Stand Recipe's

  • Added a way for Users to add new Recipes to Minecrafts Brewing Stand using Datapacks!
  • Provided Build in JEI Support into Vanilla Brewing Stand Recipes
  • Remained Compatible with hardcoded Recipes!

Bug Fixes

  • Rejoining a Fabric World doesnt crash due to Configs anymore

BlueLib 2.0.1

05 Jun 19:26
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Bug Fixes

  • Fixed an issue where Packet Registration was frozen before addons could add packets