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Learn more about: CDiscreteTransition Class |
CDiscreteTransition Class |
11/04/2016 |
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b4d84fb3-ccaa-451c-a69b-6b50dcb9b9c8 |
Encapsulates a discrete transition.
class CDiscreteTransition : public CBaseTransition;
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CDiscreteTransition::CDiscreteTransition | Constructs a discrete transition object and initializes its parameters. |
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CDiscreteTransition::Create | Calls the transition library to create encapsulated transition COM object. (Overrides CBaseTransition::Create.) |
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CDiscreteTransition::m_dblFinalValue | The value of the animation variable at the end of the transition. |
CDiscreteTransition::m_delay | The amount of time by which to delay the instantaneous switch to the final value. |
CDiscreteTransition::m_hold | The amount of time by which to hold the variable at its final value. |
During a discrete transition, the animation variable remains at the initial value for a specified delay time, then switches instantaneously to a specified final value and remains at that value for a given hold time. Because all transitions are cleared automatically, it's recommended to allocated them using operator new. The encapsulated IUIAnimationTransition COM object is created by CAnimationController::AnimateGroup, until then it's NULL. Changing member variables after creation of this COM object has no effect.
Header: afxanimationcontroller.h
Constructs a discrete transition object and initializes its parameters.
CDiscreteTransition(
UI_ANIMATION_SECONDS delay,
DOUBLE dblFinalValue,
UI_ANIMATION_SECONDS hold);
delay
The amount of time by which to delay the instantaneous switch to the final value.
dblFinalValue
The value of the animation variable at the end of the transition.
hold
The amount of time by which to hold the variable at its final value.
Calls the transition library to create encapsulated transition COM object.
virtual BOOL Create(
IUIAnimationTransitionLibrary* pLibrary,
IUIAnimationTransitionFactory* \*not used*\);
pLibrary
A pointer to an IUIAnimationTransitionLibrary interface, which defines a library of standard transitions.
TRUE if transition is created successfully; otherwise FALSE.
The value of the animation variable at the end of the transition.
DOUBLE m_dblFinalValue;
The amount of time by which to delay the instantaneous switch to the final value.
UI_ANIMATION_SECONDS m_delay;
The amount of time by which to hold the variable at its final value.
UI_ANIMATION_SECONDS m_hold;