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fix: Correctly handle onClose per inventory
refactor: Reopen guis automatically, but call exit by default
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10 changes: 10 additions & 0 deletions
10
src/main/kotlin/com/mineinabyss/guiy/inventory/GuiyInventory.kt
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,10 @@ | ||
package com.mineinabyss.guiy.inventory | ||
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import androidx.compose.runtime.Immutable | ||
import org.bukkit.inventory.Inventory | ||
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@Immutable | ||
data class GuiyInventory( | ||
val inventory: Inventory, | ||
val onClose: InventoryCloseScope.() -> Unit, | ||
) |
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3 changes: 2 additions & 1 deletion
3
src/main/kotlin/com/mineinabyss/guiy/inventory/InventoryCloseScope.kt
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Original file line number | Diff line number | Diff line change |
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@@ -1,9 +1,10 @@ | ||
package com.mineinabyss.guiy.inventory | ||
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import androidx.compose.runtime.Stable | ||
import org.bukkit.entity.Player | ||
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@Stable | ||
interface InventoryCloseScope { | ||
fun reopen() | ||
val player: Player | ||
fun exit() | ||
} |