Releases: MrMiguel211/MP3Update
Releases · MrMiguel211/MP3Update
Update 12
Base
- Starting the game with Ship Grapple will now properly switch all the Ship Grapple related layers.
Elysia
- The statue in Main Docking Access has been restored, changed Main Docking Bay so it doesn't conflict with the statue layer (I.E Ghor Crash).
Pirate Homeworld
- Fixed Demolition Trooper count re-appearing after interacting with any terminal if exited Skyway Access.
- Fixed an oversight in Defense Access related to the room reload prevention patch.
Update instructions in readme file.
Update 11
Base
- The Intro text after starting a new game has been removed.
- The Mii Bobble Head is now active by default.
- Added the ability to cancel the ship takeoff after selecting your destination.
Bryyo
- Added a softlock prevention in Hangar Bay.
Elysia
- Removed the elevator activation cutscene in Baracks Lift.
Pirate Homeworld
- Added a softlock/crash prevention in Transit Station Leviathan.
Update instructions in the Readme_Update.txt file
Update 10
- Fixed the Demolition Troopers count text staying on screen forever if bailed out of Skyway Access.
- Fixed Zipline Station Delta softlock issue for the 2nd time.
- Properly fixed the music not playing after the Nova Beam laser fight in Main Cavern.
- Admiral Dane won't take you to the map screen anymore after the rendezvous call.
- Shortened the HUDMemo duration of Hall of Remembrance item.
Update 9
General Changes
- Disabling the Defense System will now deactivate the 1st Pass layer in Skyway Access, to prevent overlapping layer issues.
- Adjusted the repositions of Skyway Access to be outside the acid rain.
- Fixed an issue with certain cutscenes where if you watched them fully and then skipped a different one, it would not skip them properly.
- Fixed an issue in Zipline Station Delta where if you screw attacked to the middle platform you would get stuck far oob.
- Shortened various long HUDMemo durations.
- Removed the HUDMemo in Phaaze after getting permanent hypermode.
Update 8
- The ALARM layer in Metroid Processing no longer get disabled after disabling the Pirate Defense System, to prevent a softlock regarding the 1st Pass Fight.
- Temporarily reverted IFT Hint Calls patch due to it causing a different bug and not actually causing the hint calls to not go through.
Update 7
- Fixed Weld Panel softlock in Scrapvault that happens when the commando intro cutscene starts while you're welding.
- Fixed Seed IFTs still playing continously upon world changes.
Update 6
Base
- Removed (Hopefully) all remaining IFT Hint calls.
Elysia
- Changed the Elevator trigger in Skytown Federation Landing Site to match Landing Site A's elevator trigger flags.
- Relevant IFTs don't take you to the map screen anymore.
- Shortened the HUDMemo duration of AU Vaccine.
- Added missing instant CSI in Concourse west weld panel.
- Fixed incorrect CSI position in Escape Pod Bay Access top Hand Panel.
- You can now move from Security Station/Junction to Aurora Chamber pods and vice versa in empty Spire Dock. (Look for Holograms)
Bryyo
- 'Shield Flicker' layers in Temple Generator and Jungle Generator are now active by default.
Update 5
- Removed Big Door opening cinematic scripting in Cargo Dock A.
- Adjusted Snatcher ControlHint in Main Lift to allow Boosting when being lift up.
- The small Fuel Gel stream in Hidden Court is now flammable by uncharged power shots.
- Removed no control PlayerHint in Imperial Hall.
- The Gel Spirals in Imperial Hall can now be shot from reverse.
- Shortened the HUDMemo duration of Ballista Storage item.
- Fixed incorrect CSI positions in Phazon Quarry and Defense Access.
- Added PAL fix for Mine Lift.
Instructions in the readme file.
Update 4
Base
- All Context Sensitive Indicators now move you into position instantly.
Bryyo
- Removed no jump ControlHint in Hangar Bay elevator.
- Re-aligned the door leading to North Jungle Hall in Auxiliary Dynamo.
- Fixed an incorrect sound effect playing when grabbing the item in Temple of Bryyo.
- Fixed Item peek camera in Fuel Gel Pool not working. (Scan the door instead)
Elysia
- Increased the velocity of all Ziplines by 50%. (With the exception of Zipline Station Charlie and Spire Dock)
Be adviced this could cause Motion Sickness if you are prone to it.
- It is no longer needed to interact with AU 217 at all.
- The doors in Aurora Chamber won't lock anymore, aside from a special exception.
- After the Ghor Sighting cinematic is finished in Aurora Chamber, the welding panels will be accessible immediately without needing a room reload.
- Fixed Ship Warning IFT still playing multiple times.
- Removed Ship Repaired IFT.
- Shortened the HUDMemo duration of Plasma Beam item.
- Defeating Ghor now properly disables the Gunship Under Attack event.
- Removed Chozo Observatory scripting.
Pirate Homeworld
- Changed the Default SpawnPoint in Scrapvault to be on the ground floor.
- Removed Hazard Shield acquisition cinematic.
- Removed No Control PlayerHint in Main Cavern.
- Fixed Music not playing after the Nova Beam laser fight in Main Cavern.
- The push force trigger in Defense Access when coming from Skyway Access now gets deactivated after exiting it.
Valhalla
- Removed Leviathan IFT in Control Room.
- Shortened the HUDMemo duration of Pirate Code.
Instructions in the readme file.
Update 3
- Fixed Help Menu scripting misbehaving for the 2nd Time.
- Improved Morph Elevator scripting in Command Station.
- Improved loading scripting for all Transit Station rooms.
Instructions in the readme file.