Re-implement spriteless background layers + partial alpha support#120
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LukeWarnut wants to merge 3 commits into
Open
Re-implement spriteless background layers + partial alpha support#120LukeWarnut wants to merge 3 commits into
LukeWarnut wants to merge 3 commits into
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For reference: Screen.Recording.2026-05-14.at.4.00.37.PM.mp4 |
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Re-implements the changes in #111 with additional partial support for background colors with alpha levels != 1.
This implementation is an improvement from before, but is not 100% accurate. When using a transparent background, the GMS 2022.9 runner will gradually increase the alpha of the background until it is opaque. Frankly, I'm unsure why the official runner would do this, but this behavior has not been replicated in this PR.
Test program: game.ios.zip
This program uses one semi-transparent red background and one semi-transparent blue background.