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Merge pull request #71 from ni-mheppner/feature/prepare_1_1_0_release
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Prepare 1.1.0 release
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ni-mheppner authored Jan 3, 2024
2 parents a986275 + c60ccad commit 89eb1e3
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13 changes: 13 additions & 0 deletions CHANGELOG.md
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# 2023-12-20 version v1.1.0:

* ADDED: Possibility of creating a custom decoder via `istream_source`
* ADDED: Possibility of creating a custom byte-stream backend of existing decoders
* ADDED: Public access to bit rate for decoders
* ADDED: Cmake support for unity builds in the `audiostream` library
* CHANGED: Use Github Actions instead of Azure CI
* FIXED: An issue where `media_foundation_source` could produce audio crackling on Windows 11
* FIXED: An issue where seeking chunks in `wav_source` could result in an infinite loop for long files

# 2020-12-02 version v1.0.0:

* Initial version tag
2 changes: 1 addition & 1 deletion LICENSE
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MIT License

Copyright (c) 2022 Native Instruments
Copyright (c) 2023 Native Instruments

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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2 changes: 1 addition & 1 deletion audiostream/doc/ifstream.md
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Expand Up @@ -111,7 +111,7 @@ Best practice to instantiate an `audio::ifstream` based on an `audio::ifstream_s
audio::ifstream my_ifstream = audio::make_ifstream<my_ifstream_source>( ... );
```

## Provideing a custom byte-stream backend
## Providing a custom byte-stream backend

By implementing the [`audio::custom_backend_source`](../inc/ni/media/audio/custom_backend_source.h) interface, it is possible to provide a custom byte-stream backend to the existing decoders of `ni-media`:

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2 changes: 1 addition & 1 deletion vcpkg.json
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{
"name": "ni-media",
"version-string": "1.0.0",
"version-string": "1.1.0",
"builtin-baseline": "0526b9cb221ebdc18a8e3de2a25c307a6971bc99",
"dependencies": [
"libogg",
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