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Releases: OfficerSpy/TF2-Be-With-Robots-Expanded-Enhanced

1.2.8

04 Feb 04:08
b2adef7
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  • Robot menu can be used outside of spawn regardless of current round state
  • Added an option to change how robot teleporter works
  • Property setting of m_nSkin only changes once (carried from external commit)

1.2.7

28 Jan 04:51
da50143
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  • Using wave robots accounts for robot templates with no class icon specified
  • Giant class icons will attempt to download the vtf file if it exists
  • Renamed console variable sm_bwr3_use_wave_robots to sm_bwr3_player_robot_template_mode
    • It is read as an integer instead of boolean
  • Robot players cannot upgrade the bomb while deploying the bomb
  • Added few delays in bomb deploy sequence
  • Robot menu is affected by the value of sm_bwr3_player_robot_template_mode
Missed Change
  • Increased the robot template limit by 5.

1.2.6

21 Jan 02:12
4454d45
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  • Player entities can pass through the robot spawn collision trace filter
  • Robot template class icons are globally stored
  • Existing custom icons (in files) for robot templates will be added to the downloads table when initially parsed
  • Added an option to only use robots based on the current wave
  • Added an admin command to allow seeing the currently stored wave icons
  • Fixed incorrectly reading properties from the tf objective resource entity

New Robots

  • Australium Medic
  • Australium Engineer
  • Giant Rocket Rain Soldier

New robots courtesy of LeeusVeep.

1.2.5

14 Jan 02:02
6d47f3f
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  • The flag carrier must actually be idle in spawn before action is taken
  • Robot players that build sappers no longer pushes all players away
  • Changed robot behavior action setup dynamic
  • Applied robot behavior action delays when upgrading the bomb
  • Taunting is no longer allowed while in behavior action delay
  • Changed where a property is changed for robot players
  • Changed error log to reference correct function name
  • A bounding box now displays to the player when they try to place a teleporter in a bad spot
  • Added a sound that plays for bad teleporter placement
  • Changed the next attack time for placing a teleporter if previously attempted to place in a bad spot

1.2.4

04 Jan 02:46
1627e52
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  • Various robot template changes (from LeeusVeep)
  • Robot players now have properties reset when a wave is completed
  • Fixed kills being tracked on wrong players
  • Players can now join the robots through server commands
  • Changed command sm_bwr3_berobot to now be able to force a robot onto a targeted player
  • Changed how weapons are stripped from robot players
  • All cosmetics are no longer removed when applying a robot's EventChangeAttributes
  • Changed some configuration indentation (#3)

New Robots

  • Colonel Clusterbomb
  • Brigadier CK-5.H.O.T.
  • Armor Piercer Sniper
  • Australium Sniper
  • Australium Spy
  • Vaccinator Medic

New robots courtesy of LeeusVeep

1.2.3

21 Dec 02:53
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  • Fixed players being able to run out of the deploy bomb sequence on higher latency
  • Increased the maximum amount of Engineer hint positions by 2
  • Damage is blocked entirely by robot players if done between rounds
  • Filter tag check ignores non-player entities
  • Difficulty parsing for robot templates is not case-sensitive
  • Changed how Defenders announce when a Giant Robot has spawned
  • Bot Radio Wave particles are not managed by the plugin

1.2.2

14 Dec 02:57
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  • Fixed Sentry Buster detonation trying to broadcast Fade to wrong players
  • Sentry Buster detonation now factors in true max health of the entity

1.2.1

01 Dec 00:32
2b3905d
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  • Misc change to updating bosswave settings
  • Fixed being able to spawn as a boss robot by switching sides before a wave starts
  • Adjusted player calculated cooldowns

1.2.0

23 Nov 00:39
6b89d1f
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  • Edit robot template Armored Sandman Scout (Gatebot) (thanks Us_Le)
  • Update invader bot last known area after being teleported to a robot teleporter

1.1.9

16 Nov 01:09
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  • Robot players spawn as their next robot when using buybacks
  • Changed how zero vector is checked
  • Engineers now teleport to the position nearest to spawn if no active bomb is found for the near bomb option
  • Administrator no longer announces a teleporter present in the world for teleporters that weren't placed yet
  • Constant checks on the player are now only done when they have finished the robot transformation process
  • Changed the delay for checking Blue TFBots spawning
  • Freeze input instead of completely disabled movement for engineer teleporting by menu
  • Freeze input instead of completely disabled movement for spy teleporting
  • Edits to several robots
  • Robot players cannot upgrade any robot teleporters
  • Increased argument 2 buffer size in command sm_bwr3_berobot by 1
  • Set a property on the robot player when turning into a robot
  • Updated robot player last known area after being sent to his appropriate spawn
  • Added sanity checks to teleporting engineer teleporting
  • Added sanity checks to teleporting spy teleporting
  • Added a delay for the bomb deploy sequence
  • Manually defined spawn names for giant robots on mvm_bigrock
  • Fixed logging wrong number of spawns actually specified when parsing the map configuration file

New Robots

  • Lite Super Scout (Gatebot)
  • Crit Scout (Gatebot)
  • Armored League (Gatebot)
  • Shortstop Scout (Gatebot)
  • Charged Soldier (Gatebot)
  • Rapid Fire Soldier (Gatebot)
  • Burst Fire Soldier (Gatebot)
  • Crit Soldier (Gatebot)
  • Dragon's Fury Pyro (Gatebot)
  • Phlog Pyro (Gatebot)
  • Crit Pyro (Gatebot)
  • Backup Demoman (Gatebot)
  • Conch Demoman (Gatebot)
  • Buff Demoman (Gatebot)
  • Rapid Fire Demoman (Gatebot)
  • Crit Demoman (Gatebot)
  • Deflector Heavy (Gatebot)
  • Booster Heavy (Gatebot)
  • Plasma Gunner (Gatebot)
  • Revenginer (Gatebot)
  • Charged Engineer (Gatebot)
  • Major League Scout (Gatebot)
  • Armored Sandman Scout (Gatebot)
  • Giant Dragon's Fury Pyro (Gatebot)
  • Giant Bomber Demo (Gatebot)
  • Drunken Demolitionist (Gatebot)
  • Super Heavyweight Champ (Gatebot)
  • Super Steel Gauntlet (Gatebot)
  • Giant Bowman (Gatebot)
  • Giant SMG Sniper (Gatebot)