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Releases: OfficerSpy/TF2-MvM-Defender-TFBots

1.4.8

11 Mar 00:41
6bf38c8
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  • Changed a name for the bots
  • Added 5 more names for the bots
  • Global ready cooldown is reset when changing or restarting missions
  • Fixed bot team composition being updated wrongly from team changes
  • Choose bot team menu does not display infinitely
  • Changed the name of the data file used to data/db_botpref.txt
  • Added console variable sm_redbots_manager_bot_lineup_mode
  • Global ready cooldown is factored in !votebots command
  • Allowed setting of "default" in bot weapon preference
  • Added various measures to handle cases where players change teams
  • Removed no-longer-used DynamicHook
  • Added console variable sm_redbots_manager_bot_notice_spy_time
  • Bots are always allowed to ready up regardless of mode-specific conditions
  • Added an option to allow players to completely repick their bot lineup
Notes
  • The bot preference data file changed names from data/bot_prefs.txt to data/db_botpref.txt. Rename the old file appropriately for it to be read.

1.4.7

21 Dec 02:44
f05104a
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  • Changed how Credit removal time is checked

1.4.6

14 Dec 02:50
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  • Removed 6 bot names
  • Added 36 new bot names
  • Changed how text is printed in commands
  • Blue players cannot call for bots if using an invalid manager mode
  • Added a command to manually remove all active bots
  • Added a command to forcibly stop managing the defender team

1.4.5

07 Dec 23:37
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  • Added sniper spots for various maps (thanks LeeusVeep)
  • Changed a couple default values for console variables
  • Changed how reflect chance affects bot advanced airblasting
  • Added an option to allow bots to keep upgrades after failing a wave (incomplete)

1.4.4

01 Dec 00:26
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  • Snipers now use their own spots to snipe from if specified in configuration
  • Changed how event mvm_mission_update is handled
  • Bots can now collect nearest money
  • Snipers become attackers if they lose their Primary weapon
  • Miscellaneous change to bot desired attack range
  • Bots now fire Ambassador in intervals
  • Fixed Snipers firing when it doesn't even see a threat
  • Bots now prioritize threats they can visibly see
  • Added custom sniping spots for all maps (courtesy of LeeusVeep)

1.4.3

23 Nov 00:36
32502b8
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Today's Server Update

  • Added an option to control bot aiming
  • Added an option to control bot reflecting
  • Restricted the range at which bots can hear spies
  • Bots consider TF_COND_CRITBOOSTED_USER_BUFF as being critboosted
  • Bots stop pathing towards a dispenser if they're being healed by an object
  • Bots prioritize tanks less as threats if they're using a Minigun
  • Changed bot tank threat selection
  • Some minor change to bot reading game upgrade data
  • Bots consider any flag a threat regardless of its team
  • Fixed bots not properly targeting the healer of its threat
  • Changed the config directory
  • Added 26 new names for bots
  • Bots now use a placeholder name when the name list is empty

Note

  • Configs folder changed name from defender_bots_manager to defenderbots.

1.4.2

16 Nov 01:55
ec19ca6
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  • Changed overall threat selection
  • Spies now go after cloaked enemies if they're exposed
  • Bots ignore invulnerable enemies with flamethrowers if it can't airblast
  • Bots airblast charging players away
  • Changed sniper lurk threat selection
  • Bots now only listen for the robot spy's laughter
  • Only acquire the game console variables once
  • Bots path towards the healer of their target if possible
  • Added valid attribute check before applying a custom attribute to the bot
  • Sniper lurk behavior is not disrupted when the wave begins

1.4.1

17 Oct 00:16
47d882d
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No custom attribute for now