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feat: global setVar #442

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Jan 10, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -135,7 +135,11 @@ export const scriptExecutor = () => {
setTimeout(() => {
// 同步当前舞台数据
currentStageState = webgalStore.getState().stage;
logger.debug('本条语句执行结果', currentStageState);
const allState = {
currentStageState: currentStageState,
globalGameVar: webgalStore.getState().userData.globalGameVar,
};
logger.debug('本条语句执行结果', allState);
// 保存 backlog
if (isSaveBacklog) {
// WebGAL.backlogManager.isSaveBacklogNext = true;
Expand Down
37 changes: 30 additions & 7 deletions packages/webgal/src/Core/gameScripts/setVar.ts
Original file line number Diff line number Diff line change
Expand Up @@ -4,18 +4,34 @@ import { webgalStore } from '@/store/store';
import { setStageVar } from '@/store/stageReducer';
import { logger } from '@/Core/util/logger';
import { compile } from 'angular-expressions';
import { setGlobalVar } from '@/store/userDataReducer';
import { ActionCreatorWithPayload } from '@reduxjs/toolkit';
import { ISetGameVar } from '@/store/stageInterface';
import { syncStorageFast } from '@/Core/controller/storage/storageController';

/**
* 设置变量
* @param sentence
*/
export const setVar = (sentence: ISentence): IPerform => {
let setGlobal = false;
sentence.args.forEach((e) => {
if (e.key === 'global') {
setGlobal = true;
}
});
let targetReducerFunction: ActionCreatorWithPayload<ISetGameVar, string>;
if (setGlobal) {
targetReducerFunction = setGlobalVar;
} else {
targetReducerFunction = setStageVar;
}
// 先把表达式拆分为变量名和赋值语句
if (sentence.content.match(/=/)) {
const key = sentence.content.split(/=/)[0];
const valExp = sentence.content.split(/=/)[1];
if (valExp === 'random()') {
webgalStore.dispatch(setStageVar({ key, value: Math.random() }));
webgalStore.dispatch(targetReducerFunction({ key, value: Math.random() }));
} else if (valExp.match(/[+\-*\/()]/)) {
// 如果包含加减乘除号,则运算
// 先取出运算表达式中的变量
Expand All @@ -30,20 +46,25 @@ export const setVar = (sentence: ISentence): IPerform => {
.reduce((pre, curr) => pre + curr, '');
const exp = compile(valExp2);
const result = exp();
webgalStore.dispatch(setStageVar({ key, value: result }));
webgalStore.dispatch(targetReducerFunction({ key, value: result }));
} else if (valExp.match(/true|false/)) {
if (valExp.match(/true/)) {
webgalStore.dispatch(setStageVar({ key, value: true }));
webgalStore.dispatch(targetReducerFunction({ key, value: true }));
}
if (valExp.match(/false/)) {
webgalStore.dispatch(setStageVar({ key, value: false }));
webgalStore.dispatch(targetReducerFunction({ key, value: false }));
}
} else {
if (!isNaN(Number(valExp))) {
webgalStore.dispatch(setStageVar({ key, value: Number(valExp) }));
} else webgalStore.dispatch(setStageVar({ key, value: valExp }));
webgalStore.dispatch(targetReducerFunction({ key, value: Number(valExp) }));
} else webgalStore.dispatch(targetReducerFunction({ key, value: valExp }));
}
if (setGlobal) {
logger.debug('设置全局变量:', { key, value: webgalStore.getState().userData.globalGameVar[key] });
syncStorageFast();
} else {
logger.debug('设置变量:', { key, value: webgalStore.getState().stage.GameVar[key] });
}
logger.debug('设置变量:', { key, value: webgalStore.getState().stage.GameVar[key] });
}
return {
performName: 'none',
Expand All @@ -60,6 +81,8 @@ export function getValueFromState(key: string) {
let ret: number | string | boolean = 0;
if (webgalStore.getState().stage.GameVar.hasOwnProperty(key)) {
ret = webgalStore.getState().stage.GameVar[key];
} else if (webgalStore.getState().userData.globalGameVar.hasOwnProperty(key)) {
ret = webgalStore.getState().userData.globalGameVar[key];
}
return ret;
}
11 changes: 7 additions & 4 deletions packages/webgal/src/Core/gameScripts/showVars.ts
Original file line number Diff line number Diff line change
Expand Up @@ -17,18 +17,21 @@ export const showVars = (sentence: ISentence): IPerform => {
const userDataState = webgalStore.getState().userData;
const dispatch = webgalStore.dispatch;
// 设置文本显示
dispatch(setStage({ key: 'showText', value: JSON.stringify(stageState.GameVar) }));
const allVar = {
stageGameVar: stageState.GameVar,
globalGameVar: userDataState.globalGameVar,
};
dispatch(setStage({ key: 'showText', value: JSON.stringify(allVar) }));
dispatch(setStage({ key: 'showName', value: '展示变量' }));
logger.debug('展示变量:', stageState.GameVar);
logger.debug('展示变量:', allVar);
setTimeout(() => {
WebGAL.eventBus.emit('text-settle');
}, 0);
const performInitName: string = getRandomPerformName();
const textDelay = PERFORM_CONFIG.textInitialDelay - 20 * userDataState.optionData.textSpeed;
const endDelay = 750 - userDataState.optionData.textSpeed * 250;
return {
performName: performInitName,
duration: sentence.content.length * textDelay + endDelay,
duration: endDelay,
isHoldOn: false,
stopFunction: () => {
WebGAL.eventBus.emit('text-settle');
Expand Down
Original file line number Diff line number Diff line change
@@ -1,3 +1,3 @@
import '../../gameScripts/pixi/performs/cherryBlossoms';
import '../../gameScripts/pixi/performs/rain';
import '../../gameScripts/pixi/performs/snow';
import '../../gameScripts/pixi/performs/snow';
22 changes: 11 additions & 11 deletions packages/webgal/src/Stage/Stage.tsx
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import { FC } from 'react';
import React, { FC } from 'react';
import styles from './stage.module.scss';
import { TextBox } from './TextBox/TextBox';
import { AudioContainer } from './AudioContainer/AudioContainer';
Expand All @@ -17,15 +17,17 @@ import { WebGAL } from '@/Core/WebGAL';
// import OldStage from '@/Components/Stage/OldStage/OldStage';

function inTextBox(event: React.MouseEvent) {
const tb = document.getElementById("textBoxMain")
const tb = document.getElementById('textBoxMain');
if (!tb) {
return false
return false;
}
var bounds = tb.getBoundingClientRect();
return event.clientX > bounds.left &&
let bounds = tb.getBoundingClientRect();
return (
event.clientX > bounds.left &&
event.clientX < bounds.right &&
event.clientY > bounds.top &&
event.clientY < bounds.bottom
);
}

export const Stage: FC = () => {
Expand All @@ -37,12 +39,12 @@ export const Stage: FC = () => {

const checkPosition = (event: React.MouseEvent) => {
if (!GUIState.controlsVisibility && inTextBox(event)) {
dispatch(setVisibility({ component: 'controlsVisibility', visibility: true }))
dispatch(setVisibility({ component: 'controlsVisibility', visibility: true }));
}
if (GUIState.controlsVisibility && !inTextBox(event)) {
dispatch(setVisibility({ component: 'controlsVisibility', visibility: false }))
dispatch(setVisibility({ component: 'controlsVisibility', visibility: false }));
}
}
};

return (
<div className={styles.MainStage_main}>
Expand Down Expand Up @@ -70,9 +72,7 @@ export const Stage: FC = () => {
}}
id="FullScreenClick"
style={{ width: '100%', height: '100%', position: 'absolute', zIndex: '12', top: '0' }}
onMouseMove={
(e) => !GUIState.showControls && checkPosition(e)
}
onMouseMove={(e) => !GUIState.showControls && checkPosition(e)}
/>
<IntroContainer />
</div>
Expand Down
17 changes: 7 additions & 10 deletions packages/webgal/src/UI/BottomControlPanel/BottomControlPanel.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ import {
DoubleDown,
DoubleUp,
Lock,
Unlock
Unlock,
} from '@icon-park/react';
import styles from './bottomControlPanel.module.scss';
import { switchAuto } from '@/Core/controller/gamePlay/autoPlay';
Expand Down Expand Up @@ -77,10 +77,7 @@ export const BottomControlPanel = () => {
// <div className={styles.ToCenter}>
<>
{GUIStore.showTextBox && stageState.enableFilm === '' && (
<div
className={styles.main}
style={{visibility: GUIStore.controlsVisibility ? "visible" : "hidden"}}
>
<div className={styles.main} style={{ visibility: GUIStore.controlsVisibility ? 'visible' : 'hidden' }}>
{GUIStore.showTextBox && (
<span
className={styles.singleButton}
Expand Down Expand Up @@ -307,11 +304,11 @@ export const BottomControlPanel = () => {
}}
onMouseEnter={playSeEnter}
>
{
GUIStore.showControls ?
(<Lock className={styles.button} theme="outline" size={size} fill="#f5f5f7" strokeWidth={strokeWidth} />) :
(<Unlock className={styles.button} theme="outline" size={size} fill="#f5f5f7" strokeWidth={strokeWidth} />)
}
{GUIStore.showControls ? (
<Lock className={styles.button} theme="outline" size={size} fill="#f5f5f7" strokeWidth={strokeWidth} />
) : (
<Unlock className={styles.button} theme="outline" size={size} fill="#f5f5f7" strokeWidth={strokeWidth} />
)}
</span>
</div>
)}
Expand Down
4 changes: 2 additions & 2 deletions packages/webgal/src/hooks/useValue.ts
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import {useState} from "react";
import { useState } from 'react';

export function useValue<T>(initialState: T) {
const [value, setValue] = useState<T>(initialState);
Expand All @@ -13,6 +13,6 @@ export function useValue<T>(initialState: T) {
},
set value(newValue) {
this.set(newValue);
}
},
};
}
3 changes: 2 additions & 1 deletion packages/webgal/src/store/userDataInterface.ts
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import { IStageState } from './stageInterface';
import { IGameVar, IStageState } from './stageInterface';
import { language } from '@/config/language';
import { IBacklogItem } from '@/Core/Modules/backlog';
import { ISceneEntry } from '@/Core/Modules/scene';
Expand Down Expand Up @@ -88,6 +88,7 @@ export interface IAppreciation {
export interface IUserData {
saveData: Array<ISaveData>; // 用户存档数据
quickSaveData: ISaveData | null;
globalGameVar: IGameVar; // 不跟随存档的全局变量
optionData: IOptionData; // 用户设置选项数据
appreciationData: IAppreciation;
}
Expand Down
11 changes: 11 additions & 0 deletions packages/webgal/src/store/userDataReducer.ts
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@ import {
} from '@/store/userDataInterface';
import { createSlice, PayloadAction } from '@reduxjs/toolkit';
import cloneDeep from 'lodash/cloneDeep';
import { ISetGameVar } from './stageInterface';

const initialOptionSet: IOptionData = {
slPage: 1,
Expand All @@ -39,6 +40,7 @@ const initialOptionSet: IOptionData = {
export const initState: IUserData = {
saveData: [],
optionData: initialOptionSet,
globalGameVar: {},
appreciationData: {
bgm: [],
cg: [],
Expand Down Expand Up @@ -106,6 +108,14 @@ const userDataSlice = createSlice({
const { key, value } = action.payload;
(state.optionData as any)[key] = value;
},
/**
* 修改不跟随存档的全局变量
* @param state 当前状态
* @param action 要改变或添加的变量
*/
setGlobalVar: (state, action: PayloadAction<ISetGameVar>) => {
state.globalGameVar[action.payload.key] = action.payload.value;
},
/**
* 设置存档/读档页面
* @param state
Expand Down Expand Up @@ -133,6 +143,7 @@ export const {
setUserData,
resetUserData,
setOptionData,
setGlobalVar,
setSlPage,
unlockCgInUserData,
unlockBgmInUserData,
Expand Down
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