- Cross Platform Game Engine mainly developed for Linux and MacOS environments. Windows support will be added
- Developed with C++ and Make/Bash scripts.
- You can write your scripts in
C++, Python3 and Lua
- Performance monitoring support !!
git clone --recurse-submodules https://github.com/Osmanyasal/Recursion-Engine.git
cd ./Recursion-Engine
make run
Makefile by default enables PGO (profiler-guided optimizations) meaning it collects data as you use the engine.
After running the application for a while on a single run, you can re-compile the engine as follows
make -f optimize [run]
[make run]
You can compare before and after performance using defined rules in Makefile.
make tma_analiysis
make monitor_callstack
mem_check
...
You can use the following makefile targets to collect meaningful metrics
All targets use perf tool and Valgrind, so make sure they're installed
make tma_analiysis # makes tma analysis unearths how much of your application {front,back}-end bounded or bad-speculated
make monitor_callstack # hottest ran functions
make mem_check # runs the Valgrind tool to make a detailed memory analysis.
- You can follow the current development status at projects section
- Main support is on Linux, MacOS and Windows side-supported.
- Developing fundamentals; OpenGL and glfw3 are preferred, Vulkan and DirectX will be supported later.