@@ -1698,11 +1698,11 @@ Huge sets the radius to 11.
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end },
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{ var = " conditionEnemyMagic" , type = " check" , label = s_format (" Is the enemy %sMagic?" , colorCodes .MAGIC ), tooltip = " " , apply = function (val , modList , enemyModList )
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enemyModList :NewMod (" Condition:Magic" , " FLAG" , true , " Config" , { type = " Condition" , var = " Effective" })
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- enemyModList :NewMod (" ActionSpeed " , " MORE" , 15 , " Less Slow" , { type = " Condition" , var = " Effective" }, { type = " Condition " , var = " Slowed " })
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+ enemyModList :NewMod (" Slow " , " MORE" , - 15 , " Less Slow" , { type = " Condition" , var = " Effective" })
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end },
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{ var = " conditionEnemyRare" , type = " check" , label = s_format (" Is the enemy %sRare?" , colorCodes .RARE ), tooltip = " " , apply = function (val , modList , enemyModList )
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enemyModList :NewMod (" Condition:Rare" , " FLAG" , true , " Config" , { type = " Condition" , var = " Effective" })
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- enemyModList :NewMod (" ActionSpeed " , " MORE" , 30 , " Less Slow" , { type = " Condition" , var = " Effective" }, { type = " Condition" , var = " Slowed" })
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+ enemyModList :NewMod (" Slow " , " MORE" , - 30 , " Less Slow" , { type = " Condition" , var = " Effective" }, { type = " Condition" , var = " Slowed" })
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end },
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{ var = " enemyIsBoss" , type = " list" , label = " Is the enemy a Boss?" , defaultIndex = 3 , tooltip = data .enemyIsBossTooltip , list = {{val = " None" ,label = " No" },{val = " Boss" ,label = " Standard Boss" },{val = " Pinnacle" ,label = " Guardian/Pinnacle Boss" },{val = " Uber" ,label = " Uber Pinnacle Boss" }}, apply = function (val , modList , enemyModList , build )
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-- These defaults are here so that the placeholders get reset correctly
@@ -1741,7 +1741,7 @@ Huge sets the radius to 11.
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elseif val == " Boss" then
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enemyModList :NewMod (" Condition:Unique" , " FLAG" , true , " Config" , { type = " Condition" , var = " Effective" })
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enemyModList :NewMod (" Condition:RareOrUnique" , " FLAG" , true , " Config" , { type = " Condition" , var = " Effective" })
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- enemyModList :NewMod (" ActionSpeed " , " MORE" , 50 , " Less Slow" , { type = " Condition" , var = " Effective" }, { type = " Condition" , var = " Slowed" })
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+ enemyModList :NewMod (" Slow " , " MORE" , - 50 , " Less Slow" , { type = " Condition" , var = " Effective" }, { type = " Condition" , var = " Slowed" })
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enemyModList :NewMod (" AilmentThreshold" , " MORE" , 488 , " Boss" )
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modList :NewMod (" WarcryPower" , " BASE" , 20 , " Boss" )
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modList :NewMod (" Multiplier:EnemyPower" , " BASE" , 20 , " Boss" )
@@ -1778,7 +1778,7 @@ Huge sets the radius to 11.
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enemyModList :NewMod (" Condition:Unique" , " FLAG" , true , " Config" , { type = " Condition" , var = " Effective" })
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enemyModList :NewMod (" Condition:RareOrUnique" , " FLAG" , true , " Config" , { type = " Condition" , var = " Effective" })
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enemyModList :NewMod (" Condition:PinnacleBoss" , " FLAG" , true , " Config" , { type = " Condition" , var = " Effective" })
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- enemyModList :NewMod (" ActionSpeed " , " MORE" , 50 , " Less Slow" , { type = " Condition" , var = " Effective" }, { type = " Condition" , var = " Slowed" })
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+ enemyModList :NewMod (" Slow " , " MORE" , - 50 , " Less Slow" , { type = " Condition" , var = " Effective" }, { type = " Condition" , var = " Slowed" })
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enemyModList :NewMod (" AilmentThreshold" , " MORE" , 404 , " Boss" )
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modList :NewMod (" WarcryPower" , " BASE" , 20 , " Boss" )
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modList :NewMod (" Multiplier:EnemyPower" , " BASE" , 20 , " Boss" )
@@ -1812,7 +1812,7 @@ Huge sets the radius to 11.
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elseif val == " Uber" then
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enemyModList :NewMod (" Condition:RareOrUnique" , " FLAG" , true , " Config" , { type = " Condition" , var = " Effective" })
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enemyModList :NewMod (" Condition:PinnacleBoss" , " FLAG" , true , " Config" , { type = " Condition" , var = " Effective" })
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- enemyModList :NewMod (" ActionSpeed " , " MORE" , 50 , " Less Slow" , { type = " Condition" , var = " Effective" }, { type = " Condition" , var = " Slowed" })
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+ enemyModList :NewMod (" Slow " , " MORE" , - 50 , " Less Slow" , { type = " Condition" , var = " Effective" }, { type = " Condition" , var = " Slowed" })
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enemyModList :NewMod (" DamageTaken" , " MORE" , - 70 , " Boss" )
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enemyModList :NewMod (" AilmentThreshold" , " MORE" , 404 , " Boss" )
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modList :NewMod (" WarcryPower" , " BASE" , 20 , " Boss" )
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