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Fixes to AE CumulativeAnims logic and minor AE optimizations
- Rework CumulativeAnimations to work in more robust manner, add option to not restart playback on animation type change - Fix a potential edge case with Animation.ResetOnReapply not checking if the AE is eligible to display animation - Move animation display eligibility checks to a separate function - Inline some small functions
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Submodule YRpp
updated
11 files
+8 −0 | AnimClass.h | |
+0 −1 | BounceClass.h | |
+7 −3 | ControlClass.h | |
+3 −0 | FootClass.h | |
+24 −24 | GeneralDefinitions.h | |
+3 −3 | HouseClass.h | |
+78 −4 | Matrix3D.h | |
+0 −74 | Quaternion.h | |
+4 −4 | TechnoClass.h | |
+3 −0 | WeaponTypeClass.h | |
+0 −1 | YRpp.props |
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