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[Minor] Shield respawn anim and weapon #1381
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I propose to add a common template/composite tag like Promotable
to which people can assign whatever they want - anim, weapon or whatever. The point is that we can reuse this template anywhere and easily add a lot of events, all consistently.
And this template does what exactly? |
Yeah I would be appreciated if there's a demo for this. I've looked into the pull request but not quite got it yet. I take it that we should define MultiFlag for weapon and use it here, but still not sure how to do it correctly. If there's an existed template for weapon it would be better, and if my understanding is wrong please correct me. |
# Conflicts: # docs/Whats-New.md
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Respawn.Anims
, if set, will be played when the shield respawns. If more than one animation is listed, a random one is selected.Respawn.Weapon
, if set, will be fired at the TechnoType once the shield respawns.Shield.Respawn.Anims
andShield.Respawn.Weapon
overrideRespawn.Anims
andRespawn.Weapon
for duration ofShield.Respawn.Duration
amount of frames.In
rulesmd.ini
: