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[Vanilla Fix] Prevent AI allies of human player from losing intelligence early in the game #1510
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[Vanilla Fix] Prevent AI allies of human player from losing intelligence early in the game #1510
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Regarding AI anger-related, perhaps you can obtain some information by reading this post and trying to ask handama. |
Is there a point in a toggle? I don't see a scenario when the bugged behavior is preferred. |
If extensive and diverse testing consistently reveals no side effects, perhaps a manually controlled switch is not necessary. |
May test them later |
Isn't much better if instead of this PR by default ALL houses anger values are initialized as 1 when the map is loaded? AI will ignore friendly anger values and since they have enemies with anger value > 0 the AI will work as expected... |
Indeed. In fact, I found the hook position by intuition. |
It might affect single player missions with AI companions that were designed with AI "passiveness" in mind. Perhaps in the end it won't be a problem, but I think this should be at least tested/consulted with modders. |
If it turns out to not a be a problem or that mapmakers are willing to account for this, we can drop the toggle. |
Can't say that I understand AI anger-related codes very well, but this fix does solve the stupidity of the player's AI teammates in early game.
And after a period of use, no obvious side effects have been found.