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Multi-player tank battles!
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PongUIO/FinalShot
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Dependencies: ttf-bitstream-vera python-pygame python-numpy Instructions: P1: Movement: arrows Fire: rctrl (right) Change weapons: rshift P2: Movement: wasd Fire: r Change weapons: t Restart: o Stats: Tank-HP: 100 Regeneration starts after 3 secs, 6 HP/s - damage cancels. Grey bricks: 50 Black bricks: 200 Velocity is given in pixels/s Weapons: Cannon Projectile: a simple cannon-ball Autofire: yes Reload-time: 1/6 s Damage: 10 Velocity: 8 Purpose: block-destruction, high DPS-CQ weapon Rocket Projectile: a fast rocket Autofire: no Reload-time: 1 s Damage: 40 Velocity: 6 Purpose: surprise-attacks, fast attacks while fleeing from an opponent Napalm-Rocket Projectile: a slow rocket which explodes into 35 bits of napalm (hit wall or lifetime expiration) or 5 bits of napalm (player-hit) Autofire: no Reload-time: 2 s Damage: 15 Lifetime: 1.5 s Velocity: 3 Purpose: flush-out and area of denial. Napalm: Note: self-fire Projectile: orange splash Autofire: N/A Reload-time: N/A Damage: 8 Velocity: [-2..2, -2..2] Lifetime: 3.33-8.33 s Flamethrower: Projectile: 4x napalm Autofire: yes Reload-time: 1/10 s Damage: 4x1 Lifetime: 5-6.66 s Damage: 1 Velocity: 0.64-1.60 Purpose: suppression, denial of HP-regen FinalShot Projectile: small, fast projectile leaving a cyan trail Autofire: no Reload-time: 2 s Damage 70 Velocity: 16 (vrooooom) Purpose: Long-distance attacks, finish-off.
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