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ダメージを調整。十分かはわからないが。
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Chuzume committed Dec 27, 2024
1 parent ad49276 commit 0462485
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# 雷倍率 (float) (オプション)
# data modify storage asset:mob Resist.Thunder set value
# フィールド
data modify storage asset:mob Field.Damage.ManyShoot set value 40f
data modify storage asset:mob Field.Damage.ManyShoot set value 25f
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execute at @e[type=marker,tag=AC.ModelLocator.Weapon,distance=..16,limit=1] run particle dust 1 1 0 2 ~ ~1 ~ 0.1 0.1 0.1 0 5

# ダメージ判定
data modify storage api: Argument.Damage set value 20f
data modify storage api: Argument.Damage set value 50f
# 属性
data modify storage api: Argument.AttackType set value "Physical"
data modify storage api: Argument.ElementType set value "Fire"
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# ダメージを与える
# データ設定
data modify storage api: Argument.Damage set value 10.0f
data modify storage api: Argument.Damage set value 20.0f
data modify storage api: Argument.AttackType set value "Magic"
data modify storage api: Argument.ElementType set value "None"
# tag付けされたプレイヤーにダメージを与える
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# ダメージを与える
# データ設定
data modify storage api: Argument.Damage set value 50.0f
data modify storage api: Argument.Damage set value 55.0f
data modify storage api: Argument.AttackType set value "Magic"
data modify storage api: Argument.ElementType set value "Fire"
# tag付けされたプレイヤーにダメージを与える
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