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Asset/data/asset/functions/artifact/0294.turret/give/1.trigger.mcfunction
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#> asset:artifact/0294.turret/give/1.trigger | ||
# | ||
# 神器の取得処理の呼び出し時に実行されるfunction | ||
# | ||
# @within tag/function asset:artifact/give | ||
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||
execute if data storage asset:context {id:294} run function asset:artifact/0294.turret/give/2.give |
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Asset/data/asset/functions/artifact/0294.turret/give/2.give.mcfunction
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#> asset:artifact/0294.turret/give/2.give | ||
# | ||
# 神器の作成部 ここでID等を定義する | ||
# | ||
# @user | ||
# @within function asset:artifact/0294.turret/give/1.trigger | ||
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# 神器の説明や消費MPなどをここで設定する。 | ||
# 最後にasset:artifact/common/giveを実行することで入手可能。 | ||
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# 神器のID (int) スプレッドシートの値を入れる | ||
data modify storage asset:artifact ID set value 294 | ||
# 神器のベースアイテム | ||
data modify storage asset:artifact Item set value "minecraft:carrot_on_a_stick" | ||
# 神器の名前 (TextComponentString) | ||
data modify storage asset:artifact Name set value '{"text":"タレット","color":"gray"}' | ||
# 神器の説明文 (TextComponentString[]) | ||
data modify storage asset:artifact Lore set value ['{"text":"配置すると自動的に周囲の敵を感知し攻撃する"}','{"text":"Hello?","color":"dark_gray"}'] | ||
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション) | ||
# data modify storage asset:artifact ConsumeItem.Item set value '{"translate":"item.minecraft.stick"}' | ||
# data modify storage asset:artifact ConsumeItem.Count set value 1 | ||
# data modify storage asset:artifact ConsumeItem.Extra set value | ||
# 使用回数 (int) (オプション) | ||
# data modify storage asset:artifact RemainingCount set value | ||
# 神器を発動できるスロット (string) Wikiを参照 | ||
data modify storage asset:artifact Slot set value "auto" | ||
# 神器のトリガー (string) Wikiを参照 | ||
data modify storage asset:artifact Trigger set value "onClick" | ||
# 神器の発動条件 (TextComponentString) (オプション) | ||
# data modify storage asset:artifact Condition set value | ||
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション) | ||
data modify storage asset:artifact AttackInfo.Damage set value ["5.5"] | ||
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション) | ||
data modify storage asset:artifact AttackInfo.AttackType set value [Physical] | ||
# 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション) | ||
data modify storage asset:artifact AttackInfo.ElementType set value [None] | ||
# 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション) | ||
# data modify storage asset:artifact AttackInfo.BypassResist set value | ||
# 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション) | ||
data modify storage asset:artifact AttackInfo.IsRangeAttack set value never | ||
# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション) | ||
data modify storage asset:artifact AttackInfo.AttackRange set value 5 | ||
# MP消費量 (int) | ||
data modify storage asset:artifact MPCost set value 100 | ||
# MP必要量 (int) (オプション) | ||
# data modify storage asset:artifact MPRequire set value | ||
# MP回復量 (int) | ||
# data modify storage asset:artifact MPHealWhenHit set value | ||
# 神器のクールダウン (int) (オプション) | ||
# data modify storage asset:artifact LocalCooldown set value | ||
# 種別クールダウン ({Type: string, Duration: int}) (オプション) | ||
data modify storage asset:artifact TypeCooldown.Type set value "summon" | ||
data modify storage asset:artifact TypeCooldown.Duration set value 150 | ||
# グローバルクールダウン (int) (オプション) | ||
# data modify storage asset:artifact SpecialCooldown set value | ||
# クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
# data modify storage asset:artifact DisableCooldownMessage set value | ||
# MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
# data modify storage asset:artifact DisableMPMessage set value | ||
# 破壊時の音を鳴らさないかどうか (boolean) (オプション) | ||
# data modify storage asset:artifact DisableBreakSound set value | ||
# 扱える神 (string[]) Wikiを参照 | ||
data modify storage asset:artifact CanUsedGod set value "ALL" | ||
# カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション) | ||
# data modify storage asset:artifact CustomNBT set value {} | ||
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# 神器の入手用function | ||
function asset:artifact/common/give |
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Asset/data/asset/functions/artifact/0294.turret/register.mcfunction
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#> asset:artifact/0294.turret/register | ||
# | ||
# 神器プールへの登録処理 | ||
# | ||
# @within tag/function asset:artifact/register | ||
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data modify storage asset:artifact RarityRegistry[2] append value [294] |
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Asset/data/asset/functions/artifact/0294.turret/trigger/1.trigger.mcfunction
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#> asset:artifact/0294.turret/trigger/1.trigger | ||
# | ||
# 指定したイベントタイミングで実行されるfunction | ||
# | ||
# @within tag/function asset:artifact/** | ||
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# storage asset:idのautoに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する | ||
execute if data storage asset:context id{auto:294} run function asset:artifact/0294.turret/trigger/2.check_condition |
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Asset/data/asset/functions/artifact/0294.turret/trigger/2.check_condition.mcfunction
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#> asset:artifact/0294.turret/trigger/2.check_condition | ||
# | ||
# 神器の発動条件をチェックします | ||
# | ||
# @within function asset:artifact/0294.turret/trigger/1.trigger | ||
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# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く | ||
function asset:artifact/common/check_condition/auto | ||
# 他にアイテム等確認する場合はここに書く | ||
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# CanUsedタグをチェックして3.main.mcfunctionを実行する | ||
execute if entity @s[tag=CanUsed] run function asset:artifact/0294.turret/trigger/3.main |
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Asset/data/asset/functions/artifact/0294.turret/trigger/3.main.mcfunction
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#> asset:artifact/0294.turret/trigger/3.main | ||
# | ||
# 神器のメイン処理部 | ||
# | ||
# @within function asset:artifact/0294.turret/trigger/2.check_condition | ||
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# 基本的な使用時の処理(MP消費や使用回数の処理など)を行う | ||
function asset:artifact/common/use/auto | ||
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# ここから先は神器側の効果の処理を書く | ||
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# 召喚 | ||
data modify storage api: Argument.ID set value 1102 | ||
execute store result storage api: Argument.FieldOverride.UserID int 1 run scoreboard players get @s UserID | ||
data modify storage api: Argument.FieldOverride.Damage set value 5.5 | ||
execute positioned ~ ~0.5 ~ rotated ~ 0 positioned ^ ^ ^1 run function api:object/summon |
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Asset/data/asset/functions/object/1102.turret/init/.mcfunction
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#> asset:object/1102.turret/init/ | ||
# | ||
# Objectのinit時の処理 | ||
# | ||
# @within asset:object/alias/1102/init | ||
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# 演出 | ||
playsound entity.iron_golem.death neutral @a ~ ~ ~ 1 1.5 | ||
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# イースター的な要素で見た目ランダムにしたかったけどやる気なかった。保留で |
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Asset/data/asset/functions/object/1102.turret/load.mcfunction
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#> asset:object/1102.turret/load | ||
# | ||
# Objectに利用するスコアボード等の初期化処理 | ||
# | ||
# @within tag/function asset:object/load | ||
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#> 定義類はここに | ||
# @within function asset:object/1102.turret/** | ||
scoreboard objectives add 1102.Shot dummy |
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Asset/data/asset/functions/object/1102.turret/register.mcfunction
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#> asset:object/1102.turret/register | ||
# | ||
# Objectのデータを指定 | ||
# | ||
# @within function asset:object/alias/1102/register | ||
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# 継承(オプション) | ||
# data modify storage asset:object Extends append value | ||
# function asset:object/extends | ||
# 他のObjectに継承されることを許可するか (boolean) (オプション) | ||
# data modify storage asset:object ExtendsSafe set value | ||
# 継承されることを前提とした、抽象的なObjectであるかどうか(boolean) | ||
data modify storage asset:object IsAbstract set value false | ||
# Tickするかどうか(boolean) (オプション) | ||
# data modify storage asset:object IsTicking set value | ||
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# ID (int) | ||
data modify storage asset:object ID set value 1102 | ||
# フィールド(オプション) | ||
# data modify storage asset:object Field.myValue set value |
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Asset/data/asset/functions/object/1102.turret/summon/.mcfunction
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#> asset:object/1102.turret/summon/ | ||
# | ||
# Object召喚処理の呼び出し時に実行されるfunction | ||
# | ||
# @within asset:object/alias/1102/summon | ||
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# 元となるEntityを召喚する | ||
execute as 0-0-0-0-0 in minecraft:overworld positioned as @s rotated ~ 0 run tp @s ~ ~ ~ ~ ~ | ||
data modify storage asset:temp Args.Rotation set from entity 0-0-0-0-0 Rotation | ||
function asset:object/1102.turret/summon/macro.m with storage asset:temp Args | ||
data remove storage asset:temp Args |
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Asset/data/asset/functions/object/1102.turret/summon/debug.mcfunction
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#> asset:object/1102.turret/summon/debug | ||
# | ||
# 動作チェック用の召喚処理 使い終わったら消してもいいかも | ||
# | ||
# @user | ||
# @private | ||
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# 召喚 | ||
data modify storage api: Argument.ID set value 1102 | ||
function api:object/summon |
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Asset/data/asset/functions/object/1102.turret/summon/macro.m.mcfunction
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#> asset:object/1102.turret/summon/macro.m | ||
# | ||
# | ||
# | ||
# @within function asset:object/1102.turret/summon/ | ||
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$summon item_display ~ ~ ~ {Rotation:$(Rotation),Tags:["ObjectInit","Friend"],item:{id:"minecraft:stick",Count:1b,tag:{CustomModelData:20387}},teleport_duration:1} |
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Asset/data/asset/functions/object/1102.turret/tick/.mcfunction
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#> asset:object/1102.turret/tick/ | ||
# | ||
# Objectのtick時の処理 | ||
# | ||
# @within asset:object/alias/1102/tick | ||
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#> tag | ||
# @private | ||
#declare tag 1102.Target | ||
#declare tag 1102.Even | ||
#declare score_holder $1102.ShotCount | ||
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# Tick加算 | ||
scoreboard players add @s General.Object.Tick 1 | ||
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# 奇数偶数チェック | ||
execute store result score $1102.ShotCount Temporary run scoreboard players get @s 1102.Shot | ||
scoreboard players operation $1102.ShotCount Temporary %= $2 Const | ||
execute if score $1102.ShotCount Temporary matches 0 run tag @s add 1102.Even | ||
scoreboard players reset $1102.ShotCount | ||
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# 敵がいたらそっち向く | ||
execute if entity @e[type=#lib:living,tag=Enemy,tag=!Uninterferable,distance=..10] positioned ~-5 ~ ~-5 as @e[type=#lib:living,tag=Enemy,tag=!Uninterferable,distance=..20,dx=9,dy=0,dz=9] run tag @s add 1102.Target | ||
execute if entity @e[type=#lib:living,tag=Enemy,tag=!Uninterferable,distance=..10] facing entity @e[type=#lib:living,tag=Enemy,tag=1102.Target,tag=!Uninterferable,distance=..10,sort=nearest,limit=1] eyes rotated ~ 0 run tp @s ~ ~ ~ ~ ~ | ||
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# 4tickおきに実行するやつ | ||
# 実行時間を移す | ||
scoreboard players operation $Interval Temporary = @s General.Object.Tick | ||
# 4tickおきに実行 | ||
scoreboard players operation $Interval Temporary %= $2 Const | ||
execute if entity @e[type=#lib:living,tag=Enemy,tag=1102.Target,distance=..10] if score $Interval Temporary matches 0 if entity @s[tag=1102.Even] positioned ~ ~0.3 ~ positioned ^-0.4 ^ ^ run function asset:object/1102.turret/tick/shot/shot | ||
execute if entity @e[type=#lib:living,tag=Enemy,tag=1102.Target,distance=..10] if score $Interval Temporary matches 0 unless entity @s[tag=1102.Even] positioned ~ ~0.3 ~ positioned ^0.4 ^ ^ run function asset:object/1102.turret/tick/shot/shot | ||
# リセット | ||
scoreboard players reset $Interval | ||
tag @s remove 1102.Even | ||
# ターゲットのタグを消す | ||
tag @e[type=#lib:living,tag=Enemy,tag=1102.Target,tag=!Uninterferable,distance=..40] remove 1102.Target | ||
# 消滅処理 | ||
kill @s[scores={General.Object.Tick=120..}] |
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Asset/data/asset/functions/object/1102.turret/tick/shot/bullet_rec.mcfunction
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#> asset:object/1102.turret/tick/shot/bullet_rec | ||
# | ||
# | ||
# | ||
# @within function | ||
# asset:object/1102.turret/tick/shot/shot | ||
# asset:object/1102.turret/tick/shot/bullet_rec | ||
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# 着弾検知 | ||
execute positioned ~-0.5 ~-0.5 ~-0.5 if entity @e[type=#lib:living,type=!player,tag=!Uninterferable,dx=0] run tag @s add Landing | ||
execute unless block ^ ^ ^0.5 #lib:no_collision run tag @s add Landing | ||
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# 演出 | ||
particle dust 0.345 0.345 0.345 0.4 ~ ~ ~ 0 0 0 0 6 | ||
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# 着弾 | ||
execute if entity @s[tag=Landing] positioned ~-0.5 ~-0.5 ~-0.5 as @e[type=#lib:living,type=!player,tag=!Uninterferable,dx=0,limit=1] at @s run function asset:object/1102.turret/tick/shot/deal_damage | ||
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# 再帰 | ||
execute positioned ^ ^ ^0.5 if entity @s[tag=!Landing,distance=..30] run function asset:object/1102.turret/tick/shot/bullet_rec |
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Asset/data/asset/functions/object/1102.turret/tick/shot/deal_damage.mcfunction
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#> asset:object/1102.turret/tick/shot/deal_damage | ||
# | ||
# | ||
# | ||
# @within function asset:object/1102.turret/tick/shot/bullet_rec | ||
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#> Private | ||
# @private | ||
#declare score_holder $UserID | ||
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# UserID 取得 | ||
execute store result score $UserID Temporary run data get storage asset:context this.UserID | ||
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# ダメージ設定 | ||
data modify storage api: Argument.Damage set from storage asset:context this.Damage | ||
data modify storage api: Argument.AttackType set value "Physical" | ||
data modify storage api: Argument.ElementType set value "None" | ||
execute as @a if score @s UserID = $UserID Temporary run function api:damage/modifier | ||
function api:damage/ | ||
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# リセット | ||
function api:damage/reset | ||
scoreboard players reset $UserID Temporary |
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Asset/data/asset/functions/object/1102.turret/tick/shot/shot.mcfunction
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#> asset:object/1102.turret/tick/shot/shot | ||
# | ||
# | ||
# | ||
# @within function asset:object/1102.turret/tick/ | ||
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#> tag | ||
# @private | ||
#declare tag SpreadMarker | ||
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# 前方拡散設定 | ||
summon marker ~ ~ ~ {Tags:["SpreadMarker"]} | ||
data modify storage lib: Argument.Distance set value 2.0 | ||
data modify storage lib: Argument.Spread set value 0.3 | ||
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# 前方拡散を実行する | ||
execute as @e[type=marker,tag=SpreadMarker,distance=..0.5,limit=1] run function lib:forward_spreader/circle | ||
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# 発砲 | ||
execute facing entity @e[type=marker,tag=SpreadMarker,distance=..10,limit=1] eyes positioned ^ ^ ^0.4 run function asset:object/1102.turret/tick/shot/bullet_rec | ||
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# 演出 | ||
playsound entity.wither.shoot neutral @a ~ ~ ~ 0.3 1.6 0 | ||
playsound entity.firework_rocket.blast neutral @a ~ ~ ~ 0.7 0.5 | ||
playsound entity.shulker.shoot neutral @a ~ ~ ~ 1 1.6 | ||
# リセット | ||
kill @e[type=marker,tag=SpreadMarker,distance=..10,limit=1] | ||
tag @s remove Landing | ||
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# 発射回数を記録 | ||
scoreboard players add @s 1102.Shot 1 |
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#> asset:object/alias/1102/init | ||
# | ||
# Init処理のエイリアス | ||
# | ||
# @within asset_manager:object/init/init.m | ||
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# 元のInit処理を呼び出す | ||
function asset:object/1102.turret/init/ |
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Asset/data/asset/functions/object/alias/1102/register.mcfunction
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#> asset:object/alias/1102/register | ||
# | ||
# Objectのデータ指定処理のエイリアス | ||
# | ||
# @within asset_manager:object/summon/register.m | ||
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# 元の登録処理を呼び出す | ||
function asset:object/1102.turret/register |
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Asset/data/asset/functions/object/alias/1102/summon.mcfunction
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#> asset:object/alias/1102/summon | ||
# | ||
# Object召喚処理のエイリアス | ||
# | ||
# @within asset_manager:object/summon/summon.m | ||
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# 元の召喚処理を呼び出す | ||
function asset:object/1102.turret/summon/ |
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#> asset:object/alias/1102/tick | ||
# | ||
# Tick時処理のエイリアス | ||
# | ||
# @within asset_manager:object/tick/tick.m | ||
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# 元のTick処理を呼び出す | ||
function asset:object/1102.turret/tick/ |
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Asset/data/asset/tags/functions/artifact/click.carrot_on_a_stick.json
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters