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fix(server/player): status desync (#459)
This fixes an issue where the statebag statuses were clamped to 0-100 while the meta statuses wcould go over 100. causing them to become desynced. this would cause huds that use metadata values to say that players had more hunger/thirst than they really had and they would start dying for no apparent reason. it will now clamp both to 100.
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