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Fix wrong translation used for selectors
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It is a godot-fluent bug, see:
RedMser/godot-fluent-translation#52

Fixes #21
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RedMser committed Nov 23, 2024
1 parent dfdcc99 commit d6fb1c1
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion GUI/root.gd
Original file line number Diff line number Diff line change
Expand Up @@ -124,7 +124,7 @@ func _on_locate_dialog_dir_selected(dir: String) -> void:
$Spinner.set_visible_soon(false)

alert(TranslationFluent.args("alert-locate-results", {
"count": succeeded.size(), "vpks": ", ".join(PackedStringArray(succeeded))
"count": float(succeeded.size()), "vpks": ", ".join(PackedStringArray(succeeded))
}))


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