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Cameron carson/penalty position dribbling #2336

Merged
merged 9 commits into from
Feb 19, 2025
83 changes: 66 additions & 17 deletions soccer/src/soccer/strategy/agent/position/penalty_player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -14,26 +14,39 @@ std::optional<RobotIntent> PenaltyPlayer::derived_get_task(RobotIntent intent) {

PenaltyPlayer::State PenaltyPlayer::update_state() {
switch (latest_state_) {
case LINE_UP: {
case START: {
// if penalty playing and restart penalty in playstate we switch to shooting
if (current_play_state_.is_ready() &&
(current_play_state_.is_penalty() || current_play_state_.is_kickoff())) {
return SHOOTING_START;
return SMALL_KICK;
}
break;
}
case SHOOTING_START: {
case SMALL_KICK: {
if (distance_from_enemy_goal() < kDistanceToGoalThreshold) {
return LINE_UP;
}
break;
}
case LINE_UP: {
if (check_is_done()) {
return SHOOTING;
return SHOOTING_START;
}
if (distance_to_ball() < kOwnBallRadius) {
return SHOOTING_START;
}
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Combine this into one if statement

break;
}
case SHOOTING_START: {
if (check_is_done()) {
return SHOOTING;
}

break;
}
case SHOOTING: {
if (check_is_done()) {
return LINE_UP;
return START;
}
break;
}
Expand All @@ -43,14 +56,41 @@ PenaltyPlayer::State PenaltyPlayer::update_state() {

std::optional<RobotIntent> PenaltyPlayer::state_to_task(RobotIntent intent) {
switch (latest_state_) {
case LINE_UP: {
case START: { // First, gets the robot to the ball to begin penalty dribbling-shooting
SPDLOG_INFO("START");
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Looks like some logging was left here!

double y_pos = last_world_state_->ball.position.y();
y_pos -= kRobotRadius + 0.3; // added the 0.01 as a buffer space
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What is this doing--Why 0.3? Also, comment says 0.01.

rj_geometry::Point target_pt{last_world_state_->ball.position.x(), y_pos};
rj_geometry::Point target_vel{0.0, 0.0};
// Face ball
planning::PathTargetFaceOption face_option{planning::FaceBall{}};

// Create Motion Command
planning::LinearMotionInstant goal{target_pt, target_vel};
intent.motion_command =
planning::MotionCommand{"path_target", goal, planning::FaceBall{}};
break;
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Nitpicking but you use break here but a return statement on the other cases. Either method works but please use one or the other, not both

}
case SMALL_KICK: { // less of a kick, more of a "follow" ball closely
// SPDLOG_INFO("SMALL_KICK");
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Let's clean these comments up too

rj_geometry::Point center_goal = field_dimensions_.their_goal_loc();
auto line_kick_cmd =
planning::MotionCommand{"line_kick", planning::LinearMotionInstant{center_goal}};

intent.motion_command = line_kick_cmd;
intent.shoot_mode = RobotIntent::ShootMode::KICK;
intent.trigger_mode = RobotIntent::TriggerMode::ON_BREAK_BEAM;
intent.kick_speed = 0.0;
// the point of making a 0 kick speed is to fake dribble since we cannot get the vaccum
// behavior to work

return intent;
}
case LINE_UP: { // gets the robot behind the ball with a certain distance (usually
// immediatly skipped if the robot is already close)
// SPDLOG_INFO("LINE_UP");
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Same as above on cleaning up comments

double y_pos = last_world_state_->ball.position.y();
// if ball is above goal, increase y_pos, else decrease
// if (y_pos - field_dimensions_.their_goal_loc().y() > 0) {
// y_pos += kRobotRadius - 0.15;
// } else {
y_pos -= kRobotRadius + 0.3;
// }
y_pos -= kRobotRadius + 0.1;
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What is the 0.1 doing? Can we relate this to the radius as a ratio or something?

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do you mean kOwnBallRadius possibly?

rj_geometry::Point target_pt{last_world_state_->ball.position.x(), y_pos};
rj_geometry::Point target_vel{0.0, 0.0};
// Face ball
Expand All @@ -62,9 +102,12 @@ std::optional<RobotIntent> PenaltyPlayer::state_to_task(RobotIntent intent) {
planning::LinearMotionInstant goal{target_pt, target_vel};
intent.motion_command =
planning::MotionCommand{"path_target", goal, face_option, ignore_ball};
break;

return intent;
}
case SHOOTING_START: {
case SHOOTING_START: { // Positions the robot behind the ball at a certain angle so that it
// has a straight shot towards the goal
// SPDLOG_INFO("SHOOTING_START");
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Remove this log comment

target_ = calculate_best_shot();
rj_geometry::Point ball_position = last_world_state_->ball.position;
auto current_pos = last_world_state_->get_robot(true, robot_id_).pose.position();
Expand All @@ -77,7 +120,9 @@ std::optional<RobotIntent> PenaltyPlayer::state_to_task(RobotIntent intent) {

return intent;
}
case SHOOTING: {
case SHOOTING: { // Kicks the ball with a now much higher speed (basically SMALL_KICK but
// power set to 4)
// SPDLOG_INFO("SHOOTING");
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Remove this log comment

auto line_kick_cmd =
planning::MotionCommand{"line_kick", planning::LinearMotionInstant{target_}};

Expand All @@ -87,7 +132,6 @@ std::optional<RobotIntent> PenaltyPlayer::state_to_task(RobotIntent intent) {
intent.kick_speed = 4.0;

return intent;
break;
}
}

Expand Down Expand Up @@ -124,11 +168,16 @@ double PenaltyPlayer::distance_from_their_robots(rj_geometry::Point tail,
rj_geometry::Point PenaltyPlayer::calculate_best_shot() const {
// Goal location
rj_geometry::Point their_goal_pos = field_dimensions_.their_goal_loc();
double goal_width = field_dimensions_.goal_width(); // 1.0 meters
double goal_width =
field_dimensions_.goal_width(); // 1.0 meters // BALL SEEMS TO OCCASIONALLY MISS SHOT ON
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Extra double slash here. Let's change this comment to TODO format.

// EDGE, CONSIDER CHANGING THIS?

// Ball location
rj_geometry::Point ball_position = this->last_world_state_->ball.position;

// Iterates across 19 possible shot locations along the goal width in 0.05-meter increments.
// For each location, it calculates the clearance distance from opponent robots and updates the
// best shot position if a better (less obstructed) option is found.
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I think an extended description like this would be better as a docstring for the function

rj_geometry::Point best_shot = their_goal_pos;
double best_distance = -1.0;
rj_geometry::Point increment(0.05, 0);
Expand Down
12 changes: 10 additions & 2 deletions soccer/src/soccer/strategy/agent/position/penalty_player.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -40,10 +40,12 @@ class PenaltyPlayer : public Position {
private:
std::optional<RobotIntent> derived_get_task(RobotIntent intent) override;

enum State { LINE_UP, SHOOTING_START, SHOOTING };
enum State { START, SMALL_KICK, LINE_UP, SHOOTING_START, SHOOTING };

static constexpr double kOwnBallRadius{kRobotRadius + 0.1};

static constexpr double kDistanceToGoalThreshold{3.5};

State update_state();

/**
Expand All @@ -56,6 +58,12 @@ class PenaltyPlayer : public Position {
last_world_state_->get_robot(true, robot_id_).pose.position());
};

double distance_from_enemy_goal() const {
return last_world_state_->get_robot(true, robot_id_)
.pose.position()
.dist_to(field_dimensions_.their_goal_loc());
};

/**
* @return the target (within the goal) that would be the most clear shot
*/
Expand All @@ -77,7 +85,7 @@ class PenaltyPlayer : public Position {
std::optional<RobotIntent> state_to_task(RobotIntent intent);

// current state of Goalie (state machine)
State latest_state_ = LINE_UP;
State latest_state_ = START;
};

} // namespace strategy
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