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Maximiliano Jabase edited this page Oct 1, 2021
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SPCode is a SourcePawn editor designed to help you write, compile and deploy your SourceMod plugins in a fast and easy way. With SPCode, you can compile your plugins, copy them locally somewhere, upload them to a remote directory via FTP and reload them in your server via RCON commands with the press of a single button.
In this wiki you'll find several resources to help you understand and know your way around the editor.
Using SPCode
- Opening files
- Creating and saving files
- Adding and editing configurations
- Using the Object Browser
- Starting a game server
- Updating SPCode
Working with plugins
- Writing plugins
- Compiling plugins
- Finding compilation errors
- Copying plugins
- Uploading plugins to FTP
- Reloading plugins in a server
- Decompiling plugins
- Disassembling plugins
Configuring the editor