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Numerous typo fixes and rules consistentifactions, in several separate commits #100

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RobRendell
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Hi, Sage. A bunch of edits here, broken up into separate commits. You'll not be interested in my make shell script, but the rest is hopefully useful to you.

Rob Rendell added 10 commits July 4, 2012 21:43
Made the "Level Up" move cost the same XP in chapter 15 "Blood and Guts" as it does in chapter 3 "Moves".
The description says it produces enough food to "feed a meal to everyone who hears its sound."  That requires that the horn actually makes sound, so I edited it to produce sounds as well as food.
The text said that changing a principle was as significant as giving the
Cleric access to Wizard spells.  However, with the Cleric's multiclass
advanced moves, Clerics *can* get access to Wizard spells RAW.  This edit
changed the example class to one that doesn't get multiclass advanced
moves, the Thief.
Some text survived from before monster damage was changed to use dice.
Changed it to talk about rolling monster/NPC damage instead.
Characters that choose a multiclass advanced move and take the Wizard's
Spellbook move get spells whenever they level up.  Changed the text of the
Level Up move to say you add a spell "if you have the Spellbook move (such
as the Wizard)" rather than "if you are the Wizard".
These edits rephrase some things or alter punctuation to make them clearer
(for me, at least).  You will want to be more selective with these changes,
since they're more subjective.
@jeremyf
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jeremyf commented Aug 15, 2012

I think this commit has too much to digest. Can you break some of the commits into individual pull requests?

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2 participants