This fan-made patch for Serious Sam Classics includes lots of enhancements and new functionality for the game client, dedicated servers, tool applications and even gameplay logic.
This super project gathers everything together under a single solution for proper development.
See Classics Patch wiki for various information about the entire project.
Want to submit an issue? Read this guide on how to do it!
API
- Standalone API that exposesCore
methods via C API.Core
- Library with core functionality that's used by other projects, including dynamic patches of Serious Engine functions.CustomDedicatedServer
- Dedicated server application for launching your own classic servers.CustomEngineGUI
- Patched EngineGUI library from the engine that allows to integrate new features into different tools.CustomGameClient
- Executable file for playing the game that includes many quality-of-life improvements.CustomMod
- Libraries of a special mod that fixes more intricate issues and expands gameplay possibilities.CustomShaders
- Patched Shaders library with certain fixes for SKA models and shaders used by them.CustomWorldEditor
- Patched Serious Editor application that works on 64-bit systems.Extensions
- Projects with various plugins that come with Serious Sam Classics Patch.Sample
- Sample project that demonstates how to make custom user plugins.
Builds
- Directory for assembling final builds of Serious Sam Classics Patch for every supported game version.TSE107/Mods/ClassicsPatchMod
- Shell of a special mod that includes resources necessary for properly running it.
Docs
- Up-to-date contents of the wiki for any specific release.Extras
- Global dependencies that the projects utilize.SDL
- Cross-platform abstraction library for implementing proper support of game controllers.Steamworks
- SDK for enabling extended interactions with the Steam client.XGizmo
- Headers with a variety of convenient classes and functions for Serious Engine 1.zlib
- Static library for working with ZIP archives.
Includes
- Serious Engine 1 SDK that includes static libraries and engine headers for different game versions.Localization
- Translations of Serious Sam Classics Patch contents to different languages.Properties
- Common properties for use in project files.Resources
- Resources in text & binary formats that are included into final builds.
Original source code of CustomDedicatedServer
, CustomEngineGUI
, CustomGameClient
, CustomMod
, CustomShaders
and CustomWorldEditor
projects is taken from Serious Engine 1.10.
Building instructions are available here: https://github.com/DreamyCecil/SE1-ModSDK/wiki/Building
Note
A lot of batch scripts in the repository (.bat
) utilize 7-Zip in order to pack files into ZIP archives. Make sure to install it and specify a path to it in the environment variables for the scripts to work.
Tip
You can apply the compiled build of the patch to your build of TSE 1.07 one level above by using the DeployToBin - Debug.bat
and DeployToBin - Release.bat
scripts (for Debug_TSE107
and Release_TSE107
configurations, respectively).
For example, if this repository resides in C:/SeriousSam/SuperProject/
, the builds will be deployed into C:/SeriousSam/
with the executables in C:/SeriousSam/Bin/Debug/
(for Debug builds) or in C:/SeriousSam/Bin/
(for Release builds).
This project is licensed under GNU GPL v2 (see LICENSE file).
Some of the code included with the SDK may not be licensed under the GNU GPL v2:
- Simple DirectMedia Layer (located in
Extras/SDL/
) from https://libsdl.org/ - Steamworks SDK (located in
Extras/Steamworks/
) by Valve Corporation - zlib (located in
Extras/zlib/
) by Jean-loup Gailly and Mark Adler