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update change log
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duguyue100 committed Jun 17, 2021
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Expand Up @@ -6,6 +6,7 @@ v1.4.1
- Shot noise events polarity was wrongly set to 1 always. This makes the shot noise events are always positive events. Fixed this in emulator.
- If not using fixed chipset, v2e was wrongly quitting. This is partially fixed by removing a quitting behavior and resetting both output_width an output_height to None. However, since the AEDAT2 saving requires standard chipset, we recommend user to use HDF5 saving method. For synthetic inputs, please set both output_width and output_width (or using a standard chipset), otherwise there will be errors.
- Event Renderer always at 30 fps. Fixed this so that user can preset the frame rate.
- The argument skip_video_output still outputs original video and the slow motion video. This is fixed so the behavior matches with the description.

v1.4.0
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