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FIX: Infinity spawn entities on tile #2307

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Original file line number Diff line number Diff line change
Expand Up @@ -45,8 +45,13 @@ public FixedPoint2 TileReact(TileRef tile,
{
if (Whitelist != null)
{
//ss220 infinity entities on tile fix start
var entityLookup = entityManager.System<EntityLookupSystem>();
var entities = entityLookup.GetLocalEntitiesIntersecting(tile);
//ss220 infinity entities on tile fix end

int acc = 0;
foreach (var ent in tile.GetEntitiesInTile())
foreach (var ent in entities) //ss220 infinity entities on tile fix
{
var whitelistSystem = entityManager.System<EntityWhitelistSystem>();
if (whitelistSystem.IsWhitelistPass(Whitelist, ent))
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