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All 1.4 dev #258
All 1.4 dev #258
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Warning There were issues while running some tools. Please review the errors and either fix the tool’s configuration or disable the tool if it’s a critical failure. 🔧 eslint
src/components/Layouts.jsx/MainLayout.jsxOops! Something went wrong! :( ESLint: 7.32.0 ESLint couldn't find the config "react-app" to extend from. Please check that the name of the config is correct. The config "react-app" was referenced from the config file in "/package.json". If you still have problems, please stop by https://eslint.org/chat/help to chat with the team. WalkthroughThis pull request encompasses modifications across multiple files in a React application, focusing on visual and asset-related updates. The changes primarily involve adjusting layout styling, updating image asset imports, modifying component dimensions, and refining the Changes
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Actionable comments posted: 1
🔭 Outside diff range comments (1)
src/views/Practice/Practice.jsx (1)
Line range hint
571-585
: Add error boundaries for API calls.The fetchDetails function contains multiple API calls but lacks proper error boundaries. Consider adding specific error handling for each API call.
try { setLoading(true); const lang = getLocalData("lang"); const virtualId = getLocalData("virtualId"); let sessionId = getLocalData("sessionId"); if (!sessionId) { sessionId = uniqueId(); localStorage.setItem("sessionId", sessionId); } const getMilestoneDetails = await axios.get( `${process.env.REACT_APP_LEARNER_AI_APP_HOST}/${config.URLS.GET_MILESTONE}/${virtualId}?language=${lang}` ); + if (!getMilestoneDetails?.data?.data?.milestone_level) { + throw new Error("Invalid milestone data received"); + }
🧹 Nitpick comments (9)
src/components/Practice/Mechanics7.jsx (7)
151-151
: Remove commented console.log statements.Clean up the code by removing commented-out console.log statements to improve code maintainability.
- //console.log('recs', recognition); - //console.log("audios", completeAudio, audio);Also applies to: 356-356
572-581
: Simplify the click handler logic.The click handler can be simplified by inverting the condition and reducing nesting.
- if ( - !isRecordingComplete && - !isRecording && - !isProcessing - ) { - e.stopPropagation(); - handlePlayAudio(elem); - } else { - e.stopPropagation(); - } + e.stopPropagation(); + if (!isRecordingComplete && !isRecording && !isProcessing) { + handlePlayAudio(elem); + }
593-604
: Simplify the conditional rendering of hint image.The complex condition for selecting the hint image can be simplified using a single condition.
- <img - src={ - !( - !isRecordingComplete && - !isRecording && - !isProcessing - ) - ? bulbHintDisabled - : bulbHint - } - alt="bulbHint" - /> + <img + src={isRecordingComplete || isRecording || isProcessing ? bulbHintDisabled : bulbHint} + alt="bulbHint" + />
631-638
: Remove commented-out height styles.Clean up the code by removing commented-out height styles in the Box components.
- //height: { xs: "30px", sm: "40px", md: "50px" },
Also applies to: 648-655
339-339
: Consider extracting magic numbers into named constants.The hardcoded values in
getDynamicMarginLeft
andgetCircleHeight
functions would be more maintainable as named constants.+const SINGLE_WORD_MARGIN = "290px"; +const DEFAULT_MARGIN = "0px"; +const MIN_CIRCLE_HEIGHT = 65; +const DEFAULT_CIRCLE_HEIGHT = 70; + const getDynamicMarginLeft = (wIndex) => { - return wordsRef.current.length === 1 && wIndex === 0 ? "290px" : "0px"; + return wordsRef.current.length === 1 && wIndex === 0 ? SINGLE_WORD_MARGIN : DEFAULT_MARGIN; }; const getCircleHeight = (elem) => { - return elem?.length < 3 ? 65 : 70; + return elem?.length < 3 ? MIN_CIRCLE_HEIGHT : DEFAULT_CIRCLE_HEIGHT; };Also applies to: 343-343
643-643
: Ensure consistent button dimensions.The SpeakButton and StopButton components have the same dimensions (45x45), which is good for consistency. However, consider extracting these values into constants.
+const BUTTON_SIZE = 45; + - <SpeakButton height={45} width={45} /> + <SpeakButton height={BUTTON_SIZE} width={BUTTON_SIZE} /> - <StopButton height={45} width={45} /> + <StopButton height={BUTTON_SIZE} width={BUTTON_SIZE} />Also applies to: 660-660
414-421
: Consider using theme spacing for margins.Instead of using hardcoded values for margins, consider using theme spacing for better consistency with the design system.
<Box sx={{ display: "flex", justifyContent: "center", - mb: !isRecordingComplete && !isRecording && !isProcessing ? 1 : 4, - mt: 2, + mb: !isRecordingComplete && !isRecording && !isProcessing ? (theme) => theme.spacing(1) : theme.spacing(4), + mt: (theme) => theme.spacing(2), }} >src/views/Practice/Practice.jsx (2)
Line range hint
1-1000
: Consider breaking down the Practice component for better maintainability.The component has grown quite large and handles multiple responsibilities. Consider the following improvements:
- Extract API calls into a separate service
- Move game mechanics logic into custom hooks
- Create separate components for different practice modes
- Extract configuration and constants
Example of extracting API calls:
// services/practiceService.js export const fetchLessonProgress = async (virtualId, lang) => { return await axios.get( `${process.env.REACT_APP_LEARNER_AI_ORCHESTRATION_HOST}/${config.URLS.GET_LESSON_PROGRESS_BY_ID}/${virtualId}?language=${lang}` ); };
Line range hint
19-20
: Replace magic numbers with named constants.The code uses magic numbers for lives and target percentages. Extract these into named constants at the top of the file.
import Mechanics7 from "../../components/Practice/Mechanics7"; + +// Game configuration constants +const GAME_CONFIG = { + LIVES: 5, + TARGETS_PERCENTAGE: 0.3, + PRACTICE_STEP_SHOWCASE: [4, 9] +}; const Practice = () => { - const LIVES = 5; - const TARGETS_PERCENTAGE = 0.3;Also applies to: 571-574
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
⛔ Files ignored due to path filters (25)
src/assets/Basket.png
is excluded by!**/*.png
src/assets/Button.png
is excluded by!**/*.png
src/assets/Candle.png
is excluded by!**/*.png
src/assets/Dinner.jpeg
is excluded by!**/*.jpeg
src/assets/DisabledHint.svg
is excluded by!**/*.svg
src/assets/Kitten.jpeg
is excluded by!**/*.jpeg
src/assets/Mango.png
is excluded by!**/*.png
src/assets/Picnic.jpg
is excluded by!**/*.jpg
src/assets/Pocket.png
is excluded by!**/*.png
src/assets/Sunset.png
is excluded by!**/*.png
src/assets/Tablet.png
is excluded by!**/*.png
src/assets/Tunnel.png
is excluded by!**/*.png
src/assets/Window .jpeg
is excluded by!**/*.jpeg
src/assets/Window.jpeg
is excluded by!**/*.jpeg
src/assets/apple.png
is excluded by!**/*.png
src/assets/banana.jpeg
is excluded by!**/*.jpeg
src/assets/jacket.png
is excluded by!**/*.png
src/assets/kitten.png
is excluded by!**/*.png
src/assets/lemon.png
is excluded by!**/*.png
src/assets/orange.png
is excluded by!**/*.png
src/assets/picnic.png
is excluded by!**/*.png
src/assets/rocket.png
is excluded by!**/*.png
src/assets/table.jpg
is excluded by!**/*.jpg
src/assets/tiger.png
is excluded by!**/*.png
src/assets/tomato.png
is excluded by!**/*.png
📒 Files selected for processing (4)
src/components/Layouts.jsx/MainLayout.jsx
(2 hunks)src/components/Practice/Mechanics7.jsx
(13 hunks)src/utils/AudioCompare.js
(5 hunks)src/views/Practice/Practice.jsx
(2 hunks)
✅ Files skipped from review due to trivial changes (2)
- src/utils/AudioCompare.js
- src/components/Layouts.jsx/MainLayout.jsx
🔇 Additional comments (1)
src/views/Practice/Practice.jsx (1)
198-215
: LGTM! Level configuration changes are properly structured.The replacements in L2 level maintain consistency with:
- Proper syllable splits ("Can-dle" and "Tab-let")
- Corresponding audio assets for each syllable
- Complete word audio references
import Tiger from "../../assets/Tiger.png"; | ||
import Pencil from "../../assets/pencil.svg"; | ||
import Rocket from "../../assets/rocket.png"; | ||
import Rabbit from "../../assets/rabbit.png"; | ||
import Apple from "../../assets/apple.png"; | ||
import Banana from "../../assets/banana.jpeg"; | ||
import Tomato from "../../assets/tomato.png"; | ||
import Apple from "../../assets/Apple.png"; | ||
import Banana from "../../assets/Banana.jpeg"; | ||
import Tomato from "../../assets/Tomato.png"; | ||
import Orange from "../../assets/orange.png"; | ||
import Table from "../../assets/table.jpg"; | ||
import Lemon from "../../assets/lemon.png"; | ||
import Table from "../../assets/Table.jpg"; | ||
import Lemon from "../../assets/Lemon.png"; | ||
import Basket from "../../assets/Basket.png"; | ||
import Tunnel from "../../assets/Tunnel.png"; | ||
import Sunset from "../../assets/Sunset.png"; | ||
import Candle from "../../assets/Candle.png"; | ||
import Button from "../../assets/Button.png"; | ||
import Tablet from "../../assets/Tablet.png"; | ||
import Pocket from "../../assets/Pocket.png"; | ||
import Picnic from "../../assets/picnic.png"; | ||
import Kitten from "../../assets/kitten.png"; | ||
import Jacket from "../../assets/jacket.png"; | ||
import Picnic from "../../assets/Picnic.jpg"; | ||
import Kitten from "../../assets/Kitten.jpeg"; | ||
import Jacket from "../../assets/Jacket.png"; |
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💡 Codebase verification
Fix case-sensitive filename imports
The following imports use incorrect casing and should be updated to match the actual filenames:
- Change
Tiger.png
totiger.png
- Change
Apple.png
toapple.png
- Change
Banana.jpeg
tobanana.jpeg
- Change
Tomato.png
totomato.png
- Change
Table.jpg
totable.jpg
- Change
Lemon.png
tolemon.png
- Change
Jacket.png
tojacket.png
This mismatch will cause the application to break on case-sensitive filesystems.
🔗 Analysis chain
Verify the existence and accessibility of renamed assets.
The asset imports have been updated to use uppercase filenames and some file extensions have changed. Ensure all assets exist at the specified paths with correct casing and extensions.
Run this script to verify the assets:
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Verify that all imported assets exist with correct casing and extensions
# Check for asset files
for asset in Tiger.png Apple.png Banana.jpeg Tomato.png Table.jpg Lemon.png Picnic.jpg Kitten.jpeg Jacket.png; do
if ! fd -t f "^${asset}$" src/assets/; then
echo "Missing asset: ${asset}"
fi
done
Length of output: 1383
Script:
#!/bin/bash
# Check for assets with case-insensitive search and any extension
for base in Tiger Apple Banana Tomato Table Lemon Jacket; do
echo "Searching for ${base}:"
fd -i "${base}\.(png|jpg|jpeg)$" src/assets/
done
Length of output: 1244
Summary by CodeRabbit
Release Notes
UI/UX Improvements
Asset Management
Performance
These updates enhance the overall user experience with subtle visual refinements and asset improvements.