- Summon runes each turn (a lot like "drawing a hand")
- Combine runes into a spell to cast (like "playing a hand", but order matters)
- Resolve effects
- Repeat
# Install stuff, maybe add instructions
npx elm-watch hot
open index.html
npm install http-server -g
open http://127.0.0.1:8080
- Took 1 hour to get mise and vscode working together to use Elm
- Next up - focus on "Game" mode
- Design simple UI for interaction, world view on right
- Track turns and history (maybe not history at first?)
- Select Runes, cast, start entirely fresh with original runes + effects
- Round is over when Life is > X
- Next round starts where last ended, seemless new objective after recieving reward