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Releases: Team-ohne-Hose/Tispyl_Frontend

Testing the Docker Build Script when a Tag is created

20 Sep 15:40
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v0.0.1-test

feat(pipeline): use tag creation to define tag of docker container

Minor additions v0.4.4

28 Oct 10:46
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TISPYL-54 Add delayed callback attachment through registerMessageCall…

finally deployed FFS

21 Oct 11:12
5b10916
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Trinkbuddynamen sind nicht mehr Highlightable
Name wird tatsächlich nach oben über dem Kronkorken angezeigt, nicht in die "Oben" Richtung des Kronkorkens
Bug mit der Änderung der Plaketten-Texturen wurde behoben
Bugs durch bestimmten Zeitpunkt des Joinens behoben
Fehlerausgaben in der Konsole behoben
Interne Observable Struktur überarbeitet

Käferbehebungen im Spätsommer

26 Aug 16:31
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  • Toggle for Playernames now implemented
  • Updates-page now enabled
  • Markdown rendered again as Markdown instead of Text
  • Update to trash CJS, Bundlesize is now drastically improved
  • no more Multiple Three Instances Error
  • Items limited to 5

hotfix

21 Aug 13:34
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max bundle size

0.4.0

21 Aug 13:09
dab3b9a
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  • WASD Steuerung
  • Trinkbuddy-Nodes in unterschiedlichen Farben
  • Generisches Menü
  • Bootstrap 5
  • Okans Request

hotfix 3

14 Sep 14:43
aa16826
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  • fix playerlist undefined issue

minor hot fix

13 Sep 17:15
226b675
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  • fix wake player is undefined issue
  • fix spelling

0.3.1-hotfix-1

13 Sep 15:03
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Fixes

  • language changes
  • default value fixes
  • callback updates

Adjustments

  • enable verbose loging

Overhaul

13 Sep 09:01
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Added Features

  • Notify a player that he should move on using a sound message
  • Display for the current turn direction
  • Host menu for calling chat command via a GUI
  • 5-Item-hotbar
  • Leave game button
  • Ready Player display before the game
  • Tile display that shows the active players current tile

Fixes & Improvements

  • Major visual update to the state display
  • Major visual update to the connected players display
  • Major visual update to the item display
  • Major visual update to the pre-gamebanner
  • Re-write of the load logic of the game-initialization-service
  • Overhaul of the game-state-services access values
  • Overhaul of the colyseus-client-services callback structure
  • Streamlined component message callback registration
  • Fixed many minor issues

Known bugs & issues

  • Player figures may float upon starting the game
  • you can recieve more than 5 items