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Underanalyzer: Fix incorrect data type in tiles #2037

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8 changes: 4 additions & 4 deletions UndertaleModLib/Models/UndertaleRoom.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1196,12 +1196,12 @@ public UndertaleNamedResource ObjectDefinition
/// <summary>
/// The x coordinate of the tile in <see cref="ObjectDefinition"/>.
/// </summary>
public uint SourceX { get; set; }
public int SourceX { get; set; }

/// <summary>
/// The y coordinate of the tile in <see cref="ObjectDefinition"/>.
/// </summary>
public uint SourceY { get; set; }
public int SourceY { get; set; }

/// <summary>
/// The width of the tile.
Expand Down Expand Up @@ -1283,8 +1283,8 @@ public void Unserialize(UndertaleReader reader)
_spriteDefinition = reader.ReadUndertaleObject<UndertaleResourceById<UndertaleSprite, UndertaleChunkSPRT>>();
else
_backgroundDefinition = reader.ReadUndertaleObject<UndertaleResourceById<UndertaleBackground, UndertaleChunkBGND>>();
SourceX = reader.ReadUInt32();
SourceY = reader.ReadUInt32();
SourceX = reader.ReadInt32();
SourceY = reader.ReadInt32();
Width = reader.ReadUInt32();
Height = reader.ReadUInt32();
TileDepth = reader.ReadInt32();
Expand Down
16 changes: 8 additions & 8 deletions UndertaleModTool/Converters/UndertaleCachedImageLoader.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ public class UndertaleCachedImageLoader : IValueConverter
private static extern bool DeleteObject([In] IntPtr hObject);

private static readonly ConcurrentDictionary<string, ImageSource> imageCache = new();
private static readonly ConcurrentDictionary<Tuple<string, Tuple<uint, uint, uint, uint>>, ImageSource> tileCache = new();
private static readonly ConcurrentDictionary<Tuple<string, Tuple<int, int, uint, uint>>, ImageSource> tileCache = new();
private static readonly MainWindow mainWindow = Application.Current.MainWindow as MainWindow;

private static bool _reuseTileBuffer;
Expand All @@ -59,7 +59,7 @@ public object Convert(object value, Type targetType, object parameter, CultureIn
bool generate = false;

string par;
List<Tuple<uint, uint, uint, uint>> tileRectList = null;
List<Tuple<int, int, uint, uint>> tileRectList = null;
if (parameter is string)
{
par = parameter as string;
Expand All @@ -68,10 +68,10 @@ public object Convert(object value, Type targetType, object parameter, CultureIn
cacheEnabled = !par.Contains("nocache");
generate = par.Contains("generate");
}
else if (parameter is List<Tuple<uint, uint, uint, uint>>)
else if (parameter is List<Tuple<int, int, uint, uint>>)
{
generate = true;
tileRectList = parameter as List<Tuple<uint, uint, uint, uint>>;
tileRectList = parameter as List<Tuple<int, int, uint, uint>>;
}

Tile tile = null;
Expand Down Expand Up @@ -200,7 +200,7 @@ private ImageSource CreateSpriteSource(in Rectangle rect, in UndertaleTexturePag

return spriteSrc;
}
private void ProcessTileSet(string textureName, Bitmap bmp, List<Tuple<uint, uint, uint, uint>> tileRectList, int targetX, int targetY)
private void ProcessTileSet(string textureName, Bitmap bmp, List<Tuple<int, int, uint, uint>> tileRectList, int targetX, int targetY)
{
BitmapData data = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, bmp.PixelFormat);
int depth = Image.GetPixelFormatSize(data.PixelFormat) / 8;
Expand All @@ -224,8 +224,8 @@ private void ProcessTileSet(string textureName, Bitmap bmp, List<Tuple<uint, uin

_ = Parallel.ForEach(tileRectList, (tileRect) =>
{
int origX = (int)tileRect.Item1;
int origY = (int)tileRect.Item2;
int origX = tileRect.Item1;
int origY = tileRect.Item2;
int x = origX - targetX;
int y = origY - targetY;
int w = (int)tileRect.Item3;
Expand Down Expand Up @@ -272,7 +272,7 @@ private void ProcessTileSet(string textureName, Bitmap bmp, List<Tuple<uint, uin

spriteSrc.Freeze(); // allow UI thread access

Tuple<string, Tuple<uint, uint, uint, uint>> tileKey = new(textureName, new((uint)origX, (uint)origY, (uint)w, (uint)h));
Tuple<string, Tuple<int, int, uint, uint>> tileKey = new(textureName, new(origX, origY, (uint)w, (uint)h));
tileCache.TryAdd(tileKey, spriteSrc);
});

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -790,8 +790,8 @@ private void RectangleTile_MouseDown(object sender, MouseButtonEventArgs e)
Point gridMouseCoordinates = GetGridMouseCoordinates(mousePos, room);
scaleOriginX = gridMouseCoordinates.X;
scaleOriginY = gridMouseCoordinates.Y;
clickedTile.SourceX = (uint)gridMouseCoordinates.X;
clickedTile.SourceY = (uint)gridMouseCoordinates.Y;
clickedTile.SourceX = (int)gridMouseCoordinates.X;
clickedTile.SourceY = (int)gridMouseCoordinates.Y;
clickedTile.Width = (uint)room.GridWidth;
clickedTile.Height = (uint)room.GridHeight;
}
Expand All @@ -818,19 +818,19 @@ private void RectangleTile_MouseMove(object sender, MouseEventArgs e)
clickedTile.Height = (uint)Math.Clamp(Math.Abs(differenceY), 0, clickedTile.Tpag.BoundingHeight) + (uint)room.GridHeight;

if (differenceX < 0)
clickedTile.SourceX = (uint)gridMouseCoordinates.X;
clickedTile.SourceX = (int)gridMouseCoordinates.X;
else
clickedTile.SourceX = (uint)scaleOriginX;
clickedTile.SourceX = (int)scaleOriginX;

if (differenceY < 0)
clickedTile.SourceY = (uint)gridMouseCoordinates.Y;
clickedTile.SourceY = (int)gridMouseCoordinates.Y;
else
clickedTile.SourceY = (uint)scaleOriginY;
clickedTile.SourceY = (int)scaleOriginY;
}
else
{
clickedTile.SourceX = (uint)gridMouseCoordinates.X;
clickedTile.SourceY = (uint)gridMouseCoordinates.Y;
clickedTile.SourceX = (int)gridMouseCoordinates.X;
clickedTile.SourceY = (int)gridMouseCoordinates.Y;
}
}

Expand Down Expand Up @@ -1723,7 +1723,7 @@ public static void GenerateSpriteCache(UndertaleRoom room)
UndertaleCachedImageLoader loader = new();

List<Tile> tiles = null;
List<Tuple<UndertaleTexturePageItem, List<Tuple<uint, uint, uint, uint>>>> tileTextures = null;
List<Tuple<UndertaleTexturePageItem, List<Tuple<int, int, uint, uint>>>> tileTextures = null;
List<object> allObjects = new();
if (room.Flags.HasFlag(RoomEntryFlags.IsGMS2))
{
Expand Down Expand Up @@ -1767,9 +1767,9 @@ public static void GenerateSpriteCache(UndertaleRoom room)
.Where(x => x.Key != "0")
.Select(x =>
{
return new Tuple<UndertaleTexturePageItem, List<Tuple<uint, uint, uint, uint>>>(
return new Tuple<UndertaleTexturePageItem, List<Tuple<int, int, uint, uint>>>(
x.First().Tpag,
x.Select(tile => new Tuple<uint, uint, uint, uint>(tile.SourceX, tile.SourceY, tile.Width, tile.Height))
x.Select(tile => new Tuple<int, int, uint, uint>(tile.SourceX, tile.SourceY, tile.Width, tile.Height))
.Distinct()
.ToList());
})
Expand Down