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fix: dont destroy with owner not being honored when client exits #3477
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EmandM
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develop-2.0.0
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fix/dont-destroy-with-owner-not-being-honored-when-client-exits
Jun 3, 2025
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fix: dont destroy with owner not being honored when client exits #3477
EmandM
merged 7 commits into
develop-2.0.0
from
fix/dont-destroy-with-owner-not-being-honored-when-client-exits
Jun 3, 2025
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EmandM
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com.unity.netcode.gameobjects/Runtime/Connection/NetworkConnectionManager.cs
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NoelStephensUnity
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…t Backport of 3477] (#3478) The v1.x branch does not have the same issue as #3477. This PR is only the backport of the test added to 3477 to assure we have the same kind of coverage in both versions. ## Changelog NA ## Testing and Documentation - Includes integration test `NetworkObjectDontDestroyWithOwnerTests.NetworkShowThenClientDisconnects`. - No documentation changes or additions were necessary. <!-- Uncomment and mark items off with a * if this PR deprecates any API: ### Deprecated API - [ ] An `[Obsolete]` attribute was added along with a `(RemovedAfter yyyy-mm-dd)` entry. - [ ] An [api updater] was added. - [ ] Deprecation of the API is explained in the CHANGELOG. - [ ] The users can understand why this API was removed and what they should use instead. --> ## Backport This is a test-only backport of #3477. <!-- If this is a backport: - Add the following to the PR title: "\[Backport\] ..." . - Link to the original PR. If this needs a backport - state this here If a backport is not needed please provide the reason why. If the "Backports" section is not present it will lead to a CI test failure. -->
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Based on issue #3472, this PR resolves the issue where the
NetworkObject.DontDestroyWithOwner
was not being honored.Changelog
NetworkObject.DontDestroyWithOwner
was not being honored.Testing and Documentation
NetworkObjectDontDestroyWithOwnerTests.NetworkShowThenClientDisconnects
.Backport
The v1.x branch does no have this issue, but went ahead and backported the test in #3478.