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[2.4.2] - 2025-06-13
Fixed
Fixed NullReferenceException on NetworkList when used without a NetworkManager in scene. (#3503)
Fixed issue where NetworkClient could persist some settings if re-using the same NetworkManager instance. (#3491)
Fixed issue where a pooled NetworkObject was not resetting the internal latest parent property when despawned. (#3491)
Fixed issue where the initial client synchronization pre-serialization process was not excluding spawned NetworkObject instances that already had pending visibility for the client being synchronized. (#3488)
Fixed issue where there was a potential for a small memory leak in the ConnectionApprovedMessage. (#3486)