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Bugfixes and Prefab Improvements

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@TwoTenPvP TwoTenPvP released this 23 Oct 17:42
393429a

This release includes mostly bugfixes:

  • It fixes an issue where prefab position was not respected.
  • It adds Serializable versions of the NetworkedVar class.
  • It fixes the DISABLE_CRYPTOGRAPHY conditional, you can now once again compile the MLAPI without any cryptography.
  • It fixes issues where NetworkedVars was not being synced if they were in the baseclass.
  • Improves logging when a client writes to a NetworkedVar it doesn't have permission to write in.
  • Adds better error logging when using .NET 2.0 subset (Note that subset is not officially supported, but it will now work without encryption features)

It also improved moddability and DLC support by allowing dynamic networked prefabs to be added at runtime. Prefabs are now based on a hash of the PrefabName instead of the index in the NetworkingManager.