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ItemStack.md

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ItemStack

Properties

Name Type Description Notes
quantity Integer The quantity of items in this stack
type CatalogType The type of this item
absorption Double [optional]
age AgeableData [optional]
aggressive Boolean [optional]
aiEnabled Boolean [optional]
angerLevel Integer [optional]
armorStand ArmorStandData [optional]
art CatalogType [optional]
attached Boolean [optional]
author String [optional]
axis AxisEnum [optional]
banner BannerData [optional]
beacon BeaconData [optional]
bigMushroom CatalogType [optional]
block BlockState [optional]
breathing BreathingData [optional]
breedable Boolean [optional]
brewingStand BrewingStandData [optional]
brick CatalogType [optional]
career Career [optional]
charged Boolean [optional]
coal CatalogType [optional]
color Color [optional]
command CommandData [optional]
comparator CatalogType [optional]
connectedDirection List<ConnectedDirectionEnum> [optional]
cookedFish CatalogType [optional]
cooldown Integer [optional]
criticalHit Boolean [optional]
customName Boolean [optional]
damage Double [optional]
damageable DamageableData [optional]
decayable Boolean [optional]
delay Integer [optional]
despawnDelay DespawnDelayData [optional]
direction DirectionEnum [optional]
dirt CatalogType [optional]
disarmed Boolean [optional]
disguisedBlock CatalogType [optional]
displayName String [optional]
dominantHand CatalogType [optional]
doublePlant CatalogType [optional]
drops Boolean [optional]
durability DurabilityData [optional]
dye DyeColor [optional]
enchantments List<Enchantment> [optional]
endGateway EndGatewayData [optional]
expOrb Integer [optional]
experience ExperienceHolderData [optional]
expireTicks Integer [optional]
explosionRadius Integer [optional]
extended Boolean [optional]
fallDistance Float [optional]
fallingBlock FallingBlockData [optional]
filled Boolean [optional]
fireworkEffects List<FireworkEffect> [optional]
fireworkRocket FireworkRocketData [optional]
fish CatalogType [optional]
flammable Boolean [optional]
fluid FluidStack [optional]
fluidLevel Integer [optional]
fluidTanks Map<String, List<FluidStack>> [optional]
flying Boolean [optional]
flyingAbility Boolean [optional]
food FoodData [optional]
furnace FurnaceData [optional]
fuse FuseData [optional]
gameMode GameMode [optional]
generation Integer [optional]
glowing Boolean [optional]
goldenApple CatalogType [optional]
griefs Boolean [optional]
growth GrowthData [optional]
health HealthData [optional]
hide HideData [optional]
hinge CatalogType [optional]
horse HorseData [optional]
igniteable IgniteableData [optional]
inWall Boolean [optional]
inventory Inventory [optional]
invisibility InvisibilityData [optional]
invulnerability InvulnerabilityData [optional]
joined JoinData [optional]
knockback Integer [optional]
layer Integer [optional]
leash LeashData [optional]
lockToken String [optional]
logAxis CatalogType [optional]
lore List<String> [optional]
minecartBlock MinecartBlockData [optional]
mobSpawner MobSpawnerData [optional]
moisture Integer [optional]
note CatalogType [optional]
occupied Boolean [optional]
ocelot CatalogType [optional]
open Boolean [optional]
pages List<String> [optional]
passengers List<UUID> [optional]
persists Boolean [optional]
pickupDelay PickupDelayData [optional]
pickupRule CatalogType [optional]
pigSaddle Boolean [optional]
piston CatalogType [optional]
placeableOn List<CatalogType> [optional]
plant CatalogType [optional]
playerCreated Boolean [optional]
playing Boolean [optional]
portion CatalogType [optional]
potionEffects List<PotionEffect> [optional]
powered Boolean [optional]
prismarine CatalogType [optional]
quartz CatalogType [optional]
rabbit CatalogType [optional]
railDirection CatalogType [optional]
redstonePower Integer [optional]
representedItem ItemStack [optional]
representedPlayer String [optional]
respawnLocations Map<String, Location> [optional]
sand CatalogType [optional]
sandStone CatalogType [optional]
screaming Boolean [optional]
seamless Boolean [optional]
shatters Boolean [optional]
sheared Boolean [optional]
shrub CatalogType [optional]
sign List<String> [optional]
silent Boolean [optional]
sitting Boolean [optional]
skin UUID [optional]
skull CatalogType [optional]
slab CatalogType [optional]
sleeping Boolean [optional]
slime SlimeData [optional]
sneaking Boolean [optional]
snow Boolean [optional]
spawn CatalogType [optional]
sprinting Boolean [optional]
stairShape CatalogType [optional]
statistics List<Stat> [optional]
stone CatalogType [optional]
storedEnchantments List<Enchantment> [optional]
structure StructureData [optional]
stuckArrows Integer [optional]
tamed TameableData [optional]
target Vector3d [optional]
trades List<TradeOffer> [optional]
tree CatalogType [optional]
vehicle VehicleData [optional]
wall CatalogType [optional]
wet Boolean [optional]
wires WireAttachmentData [optional]
acceptsItems AcceptsItems [optional]
applicableEffect List<PotionEffect> [optional]
armorSlotType ArmorSlotType [optional]
armorType CatalogType [optional]
blastResistance Double [optional]
burningFuel Integer [optional]
damageAbsorption Integer [optional]
efficiency Double [optional]
equipmentType CatalogType [optional]
equiptmentSlotType EquipmentSlotType [optional]
eyeHeight Double [optional]
eyeLocation Vector3d [optional]
fluidTemperature Integer [optional]
fluidViscosity Integer [optional]
foodRestoration Integer [optional]
fullBlockSelectionBox Boolean [optional]
gravityAffected Boolean [optional]
groundLuminance Double [optional]
guiId GuiIdProperty [optional]
hardness Double [optional]
heldItem CatalogType [optional]
identifiable Identifiable [optional]
indirectlyPowered Boolean [optional]
instrument CatalogType [optional]
inventoryCapacity InventoryCapacity [optional]
inventoryDimension InventoryDimension [optional]
inventoryTitle InventoryTitle [optional]
lightEmission Integer [optional]
matter MatterEnum [optional]
passable Boolean [optional]
record CatalogType [optional]
replaceable Boolean [optional]
saturationProperty Double [optional]
skyLuminance Double [optional]
slotIndex SlotIndex [optional]
slotPos SlotPos [optional]
slotSide SlotSide [optional]
smeltable Boolean [optional]
solidCube Boolean [optional]
statisticsTracked Boolean [optional]
surrogateBlock Boolean [optional]
temperature Double [optional]
toolType CatalogType [optional]
unbreakable Boolean [optional]
useLimit Integer [optional]

Enum: AxisEnum

Name Value
X "X"
Y "Y"
Z "Z"

Enum: List<ConnectedDirectionEnum>

Name Value
NORTH "NORTH"
NORTH_NORTHEAST "NORTH_NORTHEAST"
NORTHEAST "NORTHEAST"
EAST_NORTHEAST "EAST_NORTHEAST"
EAST "EAST"
EAST_SOUTHEAST "EAST_SOUTHEAST"
SOUTHEAST "SOUTHEAST"
SOUTH_SOUTHEAST "SOUTH_SOUTHEAST"
SOUTH "SOUTH"
SOUTH_SOUTHWEST "SOUTH_SOUTHWEST"
SOUTHWEST "SOUTHWEST"
WEST_SOUTHWEST "WEST_SOUTHWEST"
WEST "WEST"
WEST_NORTHWEST "WEST_NORTHWEST"
NORTHWEST "NORTHWEST"
NORTH_NORTHWEST "NORTH_NORTHWEST"
UP "UP"
DOWN "DOWN"
NONE "NONE"

Enum: DirectionEnum

Name Value
NORTH "NORTH"
NORTH_NORTHEAST "NORTH_NORTHEAST"
NORTHEAST "NORTHEAST"
EAST_NORTHEAST "EAST_NORTHEAST"
EAST "EAST"
EAST_SOUTHEAST "EAST_SOUTHEAST"
SOUTHEAST "SOUTHEAST"
SOUTH_SOUTHEAST "SOUTH_SOUTHEAST"
SOUTH "SOUTH"
SOUTH_SOUTHWEST "SOUTH_SOUTHWEST"
SOUTHWEST "SOUTHWEST"
WEST_SOUTHWEST "WEST_SOUTHWEST"
WEST "WEST"
WEST_NORTHWEST "WEST_NORTHWEST"
NORTHWEST "NORTHWEST"
NORTH_NORTHWEST "NORTH_NORTHWEST"
UP "UP"
DOWN "DOWN"
NONE "NONE"

Enum: MatterEnum

Name Value
SOLID "SOLID"
LIQUID "LIQUID"
GAS "GAS"