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docs: add dynamic texture example #1736

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112 changes: 112 additions & 0 deletions docs/assets/examples/en/demo/dynamic-texture.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,112 @@
---
category: examples
group: dynamic-texture
title: 动态纹理
keywords: dynamic-texture
order: 1-0
cover: https://lf9-dp-fe-cms-tos.byteorg.com/obj/bit-cloud/vrender/dynamic-texture.gif
---

# 动态纹理

## 代码演示

```javascript livedemo template=vrender
const graphics = [];
const effects = [
VRender.randomOpacity,
VRender.columnLeftToRight,
VRender.columnRightToLeft,
VRender.rowTopToBottom,
VRender.rowBottomToTop,
VRender.diagonalCenterToEdge,
VRender.diagonalTopLeftToBottomRight,
VRender.rotationScan,
VRender.rippleEffect,
VRender.snakeWave,
VRender.alternatingWave,
VRender.spiralEffect,
VRender.columnEdgeToCenter,
VRender.columnCenterToEdge,
VRender.rowEdgeToCenter,
VRender.rowCenterToEdge,
VRender.cornerToCenter,
VRender.centerToCorner,
VRender.pulseWave,
VRender.particleEffect
];
const symbolTypeList = [
'circle',
'cross',
'diamond',
'square',
'arrow',
'arrow2Left',
'arrow2Right',
'arrow2Up',
'arrow2Down',
'wedge',
'thinTriangle',
'triangle',
'triangleUp',
'triangleDown',
'triangleRight',
'triangleLeft',
'star',
'wye',
'rect',
'arrowLeft',
'arrowRight',
'rectRound'
];
const colorPools = [
{"background": "#FFFFFF", "particleColor": "#00C1D4"},
{"background": "#000000", "particleColor": "#FF2F92"},
{"background": "#FFFFFF", "particleColor": "#000000"},
{"background": "#000000", "particleColor": "#FFFFFF"},
];
effects.forEach((item, index) => {
// 4行5列
graphics.push(
VRender.createRect({
width: 100,
height: 100,
x: 100 * (index % 5),
y: 100 * Math.floor(index / 5),
fill: colorPools[index % colorPools.length].background,
texture: symbolTypeList[index % symbolTypeList.length],
textureSize: 6,
texturePadding: 0.5,
textureRatio: 0,
textureColor: colorPools[index % colorPools.length].particleColor,
textureOptions: {
dynamicTexture: (
ctx,
row,
column,
rowCount,
columnCount,
ratio,
graphic
) => {
const _r = effects[index](ctx, row, column, rowCount, columnCount, ratio, graphic);
ctx.globalAlpha = _r;
const i = row * columnCount + column;
ctx.fillStyle = colorPools[i % colorPools.length].particleColor;
ctx.fill();
}
}
})
);
});

const stage = new Stage({
container: CONTAINER_ID,
autoRender: true
});
graphics.forEach(g => {
stage.defaultLayer.add(g);
g.animate().to({ textureRatio: 1 }, 2000, 'linear').loop(Infinity);
});
stage.render();
```
16 changes: 16 additions & 0 deletions docs/assets/examples/menu.json
Original file line number Diff line number Diff line change
Expand Up @@ -211,6 +211,22 @@
}
}
]
},
{
"path": "demo",
"title": {
"zh": "demo",
"en": "demo"
},
"children": [
{
"path": "dynamic-texture",
"title": {
"zh": "动态纹理",
"en": "dynamic texture"
}
}
]
}
]
}
112 changes: 112 additions & 0 deletions docs/assets/examples/zh/demo/dynamic-texture.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,112 @@
---
category: examples
group: dynamic-texture
title: 动态纹理
keywords: dynamic-texture
order: 1-0
cover: https://lf9-dp-fe-cms-tos.byteorg.com/obj/bit-cloud/vrender/dynamic-texture.gif
---

# 动态纹理

## 代码演示

```javascript livedemo template=vrender
const graphics = [];
const effects = [
VRender.randomOpacity,
VRender.columnLeftToRight,
VRender.columnRightToLeft,
VRender.rowTopToBottom,
VRender.rowBottomToTop,
VRender.diagonalCenterToEdge,
VRender.diagonalTopLeftToBottomRight,
VRender.rotationScan,
VRender.rippleEffect,
VRender.snakeWave,
VRender.alternatingWave,
VRender.spiralEffect,
VRender.columnEdgeToCenter,
VRender.columnCenterToEdge,
VRender.rowEdgeToCenter,
VRender.rowCenterToEdge,
VRender.cornerToCenter,
VRender.centerToCorner,
VRender.pulseWave,
VRender.particleEffect
];
const symbolTypeList = [
'circle',
'cross',
'diamond',
'square',
'arrow',
'arrow2Left',
'arrow2Right',
'arrow2Up',
'arrow2Down',
'wedge',
'thinTriangle',
'triangle',
'triangleUp',
'triangleDown',
'triangleRight',
'triangleLeft',
'star',
'wye',
'rect',
'arrowLeft',
'arrowRight',
'rectRound'
];
const colorPools = [
{"background": "#FFFFFF", "particleColor": "#00C1D4"},
{"background": "#000000", "particleColor": "#FF2F92"},
{"background": "#FFFFFF", "particleColor": "#000000"},
{"background": "#000000", "particleColor": "#FFFFFF"},
];
effects.forEach((item, index) => {
// 4行5列
graphics.push(
VRender.createRect({
width: 100,
height: 100,
x: 100 * (index % 5),
y: 100 * Math.floor(index / 5),
fill: colorPools[index % colorPools.length].background,
texture: symbolTypeList[index % symbolTypeList.length],
textureSize: 6,
texturePadding: 0.5,
textureRatio: 0,
textureColor: colorPools[index % colorPools.length].particleColor,
textureOptions: {
dynamicTexture: (
ctx,
row,
column,
rowCount,
columnCount,
ratio,
graphic
) => {
const _r = effects[index](ctx, row, column, rowCount, columnCount, ratio, graphic);
ctx.globalAlpha = _r;
const i = row * columnCount + column;
ctx.fillStyle = colorPools[i % colorPools.length].particleColor;
ctx.fill();
}
}
})
);
});

const stage = new Stage({
container: CONTAINER_ID,
autoRender: true
});
graphics.forEach(g => {
stage.defaultLayer.add(g);
g.animate().to({ textureRatio: 1 }, 2000, 'linear').loop(Infinity);
});
stage.render();
```
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