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Updated version to 1.2.1
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Justin113D committed Aug 6, 2024
1 parent 53e3991 commit 13813e7
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Showing 3 changed files with 10 additions and 9 deletions.
8 changes: 8 additions & 0 deletions src/SA3D.Modeling/PublicAPI/net8.0/PublicAPI.Shipped.txt
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Expand Up @@ -10,6 +10,7 @@ const SA3D.Modeling.Mesh.Basic.BasicMesh.StructSizeDX = 28 -> uint
const SA3D.Modeling.Mesh.Buffer.BufferCorner.StructSize = 14 -> uint
const SA3D.Modeling.Mesh.Buffer.BufferCorner.StructSizeNoColor = 10 -> uint
const SA3D.Modeling.Mesh.Buffer.BufferMaterial.StructSize = 32 -> uint
const SA3D.Modeling.Mesh.Chunk.Structs.ChunkStrip.MaxByteSize = 131068 -> uint
const SA3D.Modeling.ObjectData.Node.StructSize = 52 -> uint
override SA3D.Modeling.Animation.Motion.ToString() -> string!
override SA3D.Modeling.File.ModelFile.ToString() -> string!
Expand Down Expand Up @@ -1282,6 +1283,7 @@ SA3D.Modeling.Mesh.Weighted.WeightedMesh.Materials.get -> SA3D.Modeling.Mesh.Buf
SA3D.Modeling.Mesh.Weighted.WeightedMesh.RootIndices.get -> System.Collections.Generic.HashSet<int>!
SA3D.Modeling.Mesh.Weighted.WeightedMesh.TexcoordPrecisionLevel.get -> byte
SA3D.Modeling.Mesh.Weighted.WeightedMesh.TexcoordPrecisionLevel.set -> void
SA3D.Modeling.Mesh.Weighted.WeightedMesh.ToAttach(SA3D.Modeling.Mesh.AttachFormat format, bool optimize, out int[]?[]! vertexMapping) -> SA3D.Modeling.Mesh.Attach!
SA3D.Modeling.Mesh.Weighted.WeightedMesh.TriangleSets.get -> SA3D.Modeling.Mesh.Buffer.BufferCorner[]![]!
SA3D.Modeling.Mesh.Weighted.WeightedMesh.Vertices.get -> SA3D.Modeling.Mesh.Weighted.WeightedVertex[]!
SA3D.Modeling.Mesh.Weighted.WeightedMesh.WriteSpecular.get -> bool
Expand Down Expand Up @@ -1845,8 +1847,13 @@ static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckHasNormal(this SA3D.Mod
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckHasSpecularColor(this SA3D.Modeling.Mesh.Chunk.VertexChunkType type) -> bool
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckHasWeights(this SA3D.Modeling.Mesh.Chunk.VertexChunkType type) -> bool
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckIsNormal32(this SA3D.Modeling.Mesh.Chunk.VertexChunkType type) -> bool
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckIsStrip(this SA3D.Modeling.Mesh.Chunk.PolyChunkType type) -> bool
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckIsVec4(this SA3D.Modeling.Mesh.Chunk.VertexChunkType type) -> bool
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckStripHasColors(this SA3D.Modeling.Mesh.Chunk.PolyChunkType type) -> bool
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckStripHasHDTexcoords(this SA3D.Modeling.Mesh.Chunk.PolyChunkType type) -> bool
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckStripHasNormals(this SA3D.Modeling.Mesh.Chunk.PolyChunkType type) -> bool
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.GetIntegerSize(this SA3D.Modeling.Mesh.Chunk.VertexChunkType type) -> ushort
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.GetStripTexCoordCount(this SA3D.Modeling.Mesh.Chunk.PolyChunkType type) -> int
static SA3D.Modeling.Mesh.Chunk.PolyChunk.Read(SA3D.Common.IO.EndianStackReader! reader, ref uint address, SA3D.Modeling.Structs.PointerLUT! lut) -> SA3D.Modeling.Mesh.Chunk.PolyChunk!
static SA3D.Modeling.Mesh.Chunk.PolyChunk.ReadArray(SA3D.Common.IO.EndianStackReader! reader, uint address, SA3D.Modeling.Structs.PointerLUT! lut) -> SA3D.Modeling.Mesh.Chunk.PolyChunk?[]!
static SA3D.Modeling.Mesh.Chunk.PolyChunk.WriteArray(SA3D.Common.IO.EndianStackWriter! writer, System.Collections.Generic.IEnumerable<SA3D.Modeling.Mesh.Chunk.PolyChunk?>! chunks, SA3D.Modeling.Structs.PointerLUT! lut) -> uint
Expand Down Expand Up @@ -1885,6 +1892,7 @@ static SA3D.Modeling.Mesh.Weighted.WeightedMesh.FromAttach(SA3D.Modeling.Mesh.At
static SA3D.Modeling.Mesh.Weighted.WeightedMesh.FromModel(SA3D.Modeling.ObjectData.Node! model, SA3D.Modeling.Mesh.Weighted.BufferMode bufferMode) -> SA3D.Modeling.Mesh.Weighted.WeightedMesh![]!
static SA3D.Modeling.Mesh.Weighted.WeightedMesh.MergeAtRoots(SA3D.Modeling.Mesh.Weighted.WeightedMesh![]! meshes) -> SA3D.Modeling.Mesh.Weighted.WeightedMesh![]!
static SA3D.Modeling.Mesh.Weighted.WeightedMesh.MergeWeightedMeshes(System.Collections.Generic.IEnumerable<SA3D.Modeling.Mesh.Weighted.WeightedMesh!>! meshes) -> SA3D.Modeling.Mesh.Weighted.WeightedMesh!
static SA3D.Modeling.Mesh.Weighted.WeightedMesh.ToModel(SA3D.Modeling.ObjectData.Node! model, SA3D.Modeling.Mesh.Weighted.WeightedMesh![]! meshes, SA3D.Modeling.Mesh.AttachFormat format, bool optimize, out int[]?[]! vertexMapping) -> void
static SA3D.Modeling.Mesh.Weighted.WeightedVertex.operator !=(SA3D.Modeling.Mesh.Weighted.WeightedVertex left, SA3D.Modeling.Mesh.Weighted.WeightedVertex right) -> bool
static SA3D.Modeling.Mesh.Weighted.WeightedVertex.operator ==(SA3D.Modeling.Mesh.Weighted.WeightedVertex left, SA3D.Modeling.Mesh.Weighted.WeightedVertex right) -> bool
static SA3D.Modeling.ObjectData.Enums.EnumExtensions.CheckIsCollision(this SA3D.Modeling.ObjectData.Enums.SurfaceAttributes attributes) -> bool
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9 changes: 1 addition & 8 deletions src/SA3D.Modeling/PublicAPI/net8.0/PublicAPI.Unshipped.txt
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@@ -1,8 +1 @@
const SA3D.Modeling.Mesh.Chunk.Structs.ChunkStrip.MaxByteSize = 131068 -> uint
SA3D.Modeling.Mesh.Weighted.WeightedMesh.ToAttach(SA3D.Modeling.Mesh.AttachFormat format, bool optimize, out int[]?[]! vertexMapping) -> SA3D.Modeling.Mesh.Attach!
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckIsStrip(this SA3D.Modeling.Mesh.Chunk.PolyChunkType type) -> bool
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckStripHasColors(this SA3D.Modeling.Mesh.Chunk.PolyChunkType type) -> bool
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckStripHasHDTexcoords(this SA3D.Modeling.Mesh.Chunk.PolyChunkType type) -> bool
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.CheckStripHasNormals(this SA3D.Modeling.Mesh.Chunk.PolyChunkType type) -> bool
static SA3D.Modeling.Mesh.Chunk.ChunkTypeExtensions.GetStripTexCoordCount(this SA3D.Modeling.Mesh.Chunk.PolyChunkType type) -> int
static SA3D.Modeling.Mesh.Weighted.WeightedMesh.ToModel(SA3D.Modeling.ObjectData.Node! model, SA3D.Modeling.Mesh.Weighted.WeightedMesh![]! meshes, SA3D.Modeling.Mesh.AttachFormat format, bool optimize, out int[]?[]! vertexMapping) -> void

2 changes: 1 addition & 1 deletion src/SA3D.Modeling/SA3D.Modeling.csproj
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Expand Up @@ -11,7 +11,7 @@
<Title>SA3D Model and Animation Library</Title>
<Product>SA3D Model and Animation Library</Product>
<Description>Reading, writing and processing library for Sonic Adventure models</Description>
<Version>1.2.0</Version>
<Version>1.2.1</Version>
<RepositoryUrl>https://github.com/X-Hax/SA3D.Modeling</RepositoryUrl>
<PackageProjectUrl>https://github.com/X-Hax/SA3D.Modeling</PackageProjectUrl>
<PackageId>SA3D.Modeling</PackageId>
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