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Removed old leftover code that caused a bug for strippified meshes
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Justin113D committed Aug 1, 2024
1 parent 021796a commit 91c965e
Showing 1 changed file with 0 additions and 1 deletion.
1 change: 0 additions & 1 deletion src/SA3D.Modeling/Mesh/Buffer/BufferMesh.cs
Original file line number Diff line number Diff line change
Expand Up @@ -445,7 +445,6 @@ public void OptimizePolygons()

if(!corners.TryCreateDistinctMap(out DistinctMap<BufferCorner> distinctMap))
{
Corners = corners;
return;
}

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