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RDR-2000 For X-Plane

This plugin is both a demonstration of what kind of weather radar post-processing can be done using the X-Plane 12.3.0+ SDK, and a ready-to-install weather radar for third-party developers to include in their aircraft. A copy ships with X-Plane 12.3.0+, in the Beechcraft Baron

Usage (for Developers)

To use the RDR-2000 plugin in your own aircraft:

  1. Copy the rdr2000 folder to your aircraft's plugins directory;
  2. In PlaneMaker, under Standard > Viewpoint, in the "Map" panel, set at least one weather radar dropdown to "Plugin"; selecting "X-Plane" instead of "Plugin" will result in incorrect weather returns;
  3. In your aircraft's model, map the screen of the weather radar display model a custom cockpit device with the ID RDR2000_WXR, and map the buttons and knobs to the commands and datarefs listed below.

Commands and Datarefs

Display

  • device ID (use in Blender as "Plugin-based device"): RDR2000_WXR

Buttons

  • Wx: command rdr2000/mode_wx

  • WxA: command rdr2000/mode_wxa

  • GND MAP: command rdr2000/mode_map

  • Range up: command rdr2000/range_up

  • Range down: command rdr2000/range_down

  • Stab: command rdr2000/stab

Screen (for popping up)

command rdr2000/popup

Knobs

  • Brightness:

    • increase: command rdr2000/brightness_up
    • decrease: command rdr2000/brightness_down
    • value: dataref rdr2000/brightness (0.0 -> 1.0)
  • Mode:

    • increase: command rdr2000/mode_up
    • decrease: command rdr2000/mode_down
    • value: dataref rdr2000/mode (0: off, 1: stby, 2: test, 3: on)
  • Tilt

    • increase: command rdr2000/tilt_up
    • decrease: command rdr2000/tilt_down
    • value: dataref rdr2000/tilt (-15.0 -> 15.0)
  • Gain

    • increase: command rdr2000/gain_up
    • decrease: command rdr2000/gain_down
    • value: dataref rdr2000/gain (0.0 -> 1.0)

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RDR-2000 Weather Radar for X-Plane

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