This plugin is both a demonstration of what kind of weather radar post-processing can be done using the X-Plane 12.3.0+ SDK, and a ready-to-install weather radar for third-party developers to include in their aircraft. A copy ships with X-Plane 12.3.0+, in the Beechcraft Baron
To use the RDR-2000 plugin in your own aircraft:
- Copy the rdr2000 folder to your aircraft's
pluginsdirectory; - In PlaneMaker, under
Standard>Viewpoint, in the "Map" panel, set at least one weather radar dropdown to "Plugin"; selecting "X-Plane" instead of "Plugin" will result in incorrect weather returns; - In your aircraft's model, map the screen of the weather radar display model a custom cockpit
device with the ID
RDR2000_WXR, and map the buttons and knobs to the commands and datarefs listed below.
Display
- device ID (use in Blender as "Plugin-based device"):
RDR2000_WXR
Buttons
-
Wx: command
rdr2000/mode_wx -
WxA: command
rdr2000/mode_wxa -
GND MAP: command
rdr2000/mode_map -
Range up: command
rdr2000/range_up -
Range down: command
rdr2000/range_down -
Stab: command
rdr2000/stab
Screen (for popping up)
command rdr2000/popup
Knobs
-
Brightness:
- increase: command
rdr2000/brightness_up - decrease: command
rdr2000/brightness_down - value: dataref
rdr2000/brightness(0.0 -> 1.0)
- increase: command
-
Mode:
- increase: command
rdr2000/mode_up - decrease: command
rdr2000/mode_down - value: dataref
rdr2000/mode(0: off, 1: stby, 2: test, 3: on)
- increase: command
-
Tilt
- increase: command
rdr2000/tilt_up - decrease: command
rdr2000/tilt_down - value: dataref
rdr2000/tilt(-15.0 -> 15.0)
- increase: command
-
Gain
- increase: command
rdr2000/gain_up - decrease: command
rdr2000/gain_down - value: dataref
rdr2000/gain(0.0 -> 1.0)
- increase: command