Releases: Yacoby/mw-groundcover-generator
Releases · Yacoby/mw-groundcover-generator
v0.5.6
v0.5.5
v0.5.4
v0.5.3
v0.5.2
v0.5.1
Added
- A guide on how to use the software
Updated
- Updated how the "Regenerate" tool worked. It is now complex but should do a better job at regenerating the correct groundcover.
Fixed
- Allowed exclusion offsets to be unset (previously an unset offset would crash the program)
v0.5
Changed
- Banning placed objects from being near a texture now works correctly in all cases
- Change probabilities (iChanceX in the configuration) to be a weight. This means that they no longer need to sum to 100%
- Updated probabilities to be correct (previously the first rule had a 1% greater chance of being applied)
v0.4
Added
- Tooling to fix existing floating groundcover
- Tooling to regenerate groundcover where land has changed
- UI fields are now saved and restored (for ease of testing)
Fixed
- Placed objects are written to the correct CELL record in all cases
Changed
- Program name from "MW Mesh Generator" to "Morrowind Groundcover Generator"
- ESM dependencies are added to generated files (for ease of testing)
Removed
- Ubuntu build (as the Ubuntu GitHub runner has an old version of GCC which doesn't support modern language features)