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Re-fixed Backscatter muzzleflash position, added model source files, …
…fixed Bootlegger and Mantreads having a fire texture applied on them Changed $muzzle position for Backscatter. Fixed Bootlegger and Mantreads having the fire detail set up but not the proxies. Added model source files for the Backscatter.
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TF2UltimateVisualFix_SRC/models/weapons/c_models/c_scatterdrum/c_scatterdrum.qc
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// Created by Crowbar 0.68 | ||
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$modelname "workshop\weapons/c_models/c_scatterdrum/c_scatterdrum.mdl" | ||
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$bodygroup "body" | ||
{ | ||
studio "c_scatterdrum.smd" | ||
} | ||
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$lod 1 | ||
{ | ||
replacemodel "c_scatterdrum.smd" "c_scatterdrum_lod1.smd" | ||
nofacial | ||
} | ||
$lod 11 | ||
{ | ||
replacemodel "c_scatterdrum.smd" "c_scatterdrum_lod2.smd" | ||
nofacial | ||
} | ||
$lod 22 | ||
{ | ||
replacemodel "c_scatterdrum.smd" "c_scatterdrum_lod3.smd" | ||
nofacial | ||
} | ||
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$surfaceprop "metal" | ||
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$contents "solid" | ||
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$illumposition 0 -7.543 2.128 | ||
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$cdmaterials "models\workshop\weapons\c_models\c_scatterdrum\" | ||
$cdmaterials "" | ||
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$attachment "pedestal_0" "weapon_bone" 0 3.26 8.31 rotate -90 -90 0 | ||
$attachment "icon_camera" "weapon_bone" 22.24 12.88 25.05 rotate 28.88 -155.62 102.34 | ||
$attachment "muzzle" "weapon_bone" 0.00 4.60 22.40 rotate -90 -0 0 | ||
$attachment "eject_brass" "weapon_bone" 4.8 5.5 7.76 rotate 0 24 0 | ||
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$cbox 0 0 0 0 0 0 | ||
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$bbox -7.457 -6.276 -3.565 22.602 6.276 7.821 | ||
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$hboxset "default" | ||
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$definebone "weapon_bone" "" 0 0 0 -0.000489 -0.000492 -0.000489 0 0 0 0 0 0 | ||
$definebone "weapon_bone_1" "weapon_bone" 0 2.370245 3.770523 0 0 0 0 0 0 0 0 0 | ||
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$sequence "ref" { | ||
"c_scatterdrum_anims\ref.smd" | ||
fadein 0.2 | ||
fadeout 0.2 | ||
fps 30 | ||
} | ||
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$collisionmodel "c_scatterdrum_physics.smd" | ||
{ | ||
$mass 5 | ||
$inertia 1 | ||
$damping 0 | ||
$rotdamping 0 | ||
$rootbone " " | ||
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} |
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