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This repository was archived by the owner on Oct 28, 2022. It is now read-only.

sm64 randomizer generator 0.7

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@andre-meyer andre-meyer released this 21 Jun 20:10
· 149 commits to master since this release

Release 0.7: Everdrive compatibility, object spawn rework, keydoor disable

Try it out now in the Webversion

Features:

  • Complete rework of the object placement system. It now supports configuration files, to select rules on which to optimize, this improved some previous problems:
    • WC: Fix issue of coins and redcoin-star either all spawning on the initial platform or too far away, should now be roughly the same distance as original, but randomly scattered
    • Spawnheights are now variable and look much better for stars and itemboxes.
  • Warps now work for the Bowser levels, ie you will leave through the same level as you entered, when you defeat or lose to Bowser.
  • Keydoor disable: You can now disable keydoors for quicker races. Please note you'll still have to have the right amount of stars to open doors.
  • Byte alignment, region differences and hardware compatibility greatly improved (--alignment, default 8 bytes, which is working for ED)

Bugfixes:

  • Fixes missing dependencies/robustness on windows builds
  • Fixes compatibility with different regions. (Japan, China, Europe)
  • Fixed coin colors mostly being green
  • Fixed marios outfit by adding both light and dark colors

Improvements:

  • Disable shuffle for blue coins because it's unfair if you have no idea where they could spawn. Will be improved soon
  • Disable Koopa the Quick shuffle, because pathfinding can break

Release includes windows builds again. Sorry for the inconvenience, I should now be able to deliver windows build again much quicker.