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Update README.md #16

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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ unity-frosted-glass [![License](https://img.shields.io/badge/License-MIT-lightgr

This code reproduce a frosted glass effect in Unity (as seen in DOOM 2k16). It use a CommandBuffer attached to the main camera to render the scene in global rendertextures. A grayscale mask is then used to sample between these rendertextures in order to apply the desired blur.

![screenshot](Screenshots/screen0.gif)


Limitations
===============
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