You want to add something? Check the contribution guide.
Detailed walkthrough the creation of mods:
- Tutorial 1 - Get started
- Tutorial 2 - Making new specialists
- Tutorial 3 - Making a new production chain
- Tutorial 4 - Making a new ship
- Tutorial 5 - Making a new session
- Tutorial 6 - Basics Modelling
- ModOps Guide - basic ModOp explanations
- Mod Compatiblity Guide - learn how to make mods compatible with others
- New modloader features with GU17 - more powerful ModOps, dependencies/loading order and sub-mods
- XPath Cheat Sheet - needed for advanced ModOps
- Modinfo.json manual - mod meta information, LoadAfter, dependencies
- Official Property-Documentation (properties-toolone.xml)
- Map Fertilities
- Object Variations and Skins - for Buildings, including automatic neighbors
- How to make AI use new buildings
- Explanation of inheritance (Template/BaseAssetGUID)
- Ifo-File Documentation
- FC-Files
- Create .RDM Animations with Blender
- Editing .RDM models with Animations (with solving the problem of disappearing objects)
- Create Cloth .RDM
- RDP Particle Files
- Mesh Height Maps
- Edit-Island-Meshes.md
- Schwubbe's modding blog
- Asset and Text Browser: a1800.net
- Anno Building-menu Customizer (ABC)
- Map Editor: Stable / Experimental: Code Download