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Update webgl.js #272

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28 changes: 14 additions & 14 deletions src/WebGL/webgl.js
Original file line number Diff line number Diff line change
Expand Up @@ -18,12 +18,12 @@ function webgl(gl) {
};

function createShader(shaderText, type) {
var shader = gl.createShader(type);
let shader = gl.createShader(type);
gl.shaderSource(shader, shaderText);
gl.compileShader(shader);

if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
var msg = gl.getShaderInfoLog(shader);
let msg = gl.getShaderInfoLog(shader);
window.alert(msg);
throw msg;
}
Expand All @@ -32,16 +32,16 @@ function webgl(gl) {
}

function createProgram(vertexShaderSrc, fragmentShaderSrc) {
var program = gl.createProgram();
var vs = createShader(vertexShaderSrc, gl.VERTEX_SHADER);
var fs = createShader(fragmentShaderSrc, gl.FRAGMENT_SHADER);
let program = gl.createProgram();
let vs = createShader(vertexShaderSrc, gl.VERTEX_SHADER);
let fs = createShader(fragmentShaderSrc, gl.FRAGMENT_SHADER);

gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);

if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
var msg = gl.getShaderInfoLog(program);
let msg = gl.getShaderInfoLog(program);
window.alert(msg);
throw msg;
}
Expand All @@ -53,7 +53,7 @@ function webgl(gl) {
if ((itemsInBuffer + 1) * elementsPerItem > buffer.length) {
// Every time we run out of space create new array twice bigger.
// TODO: it seems buffer size is limited. Consider using multiple arrays for huge graphs
var extendedArray = new Float32Array(buffer.length * elementsPerItem * 2);
let extendedArray = new Float32Array(buffer.length * elementsPerItem * 2);
extendedArray.set(buffer);

return extendedArray;
Expand All @@ -63,10 +63,10 @@ function webgl(gl) {
}

function getLocations(program, uniformOrAttributeNames) {
var foundLocations = {};
for (var i = 0; i < uniformOrAttributeNames.length; ++i) {
var name = uniformOrAttributeNames[i];
var location = -1;
let foundLocations = {};
for (let i = 0; i < uniformOrAttributeNames.length; ++i) {
let name = uniformOrAttributeNames[i];
let location = -1;
if (name[0] === 'a' && name[1] === '_') {
location = gl.getAttribLocation(program, name);
if (location === -1) {
Expand All @@ -91,14 +91,14 @@ function webgl(gl) {
}

function copyArrayPart(array, to, from, elementsCount) {
for (var i = 0; i < elementsCount; ++i) {
for (let i = 0; i < elementsCount; ++i) {
array[to + i] = array[from + i];
}
}

function swapArrayPart(array, from, to, elementsCount) {
for (var i = 0; i < elementsCount; ++i) {
var tmp = array[from + i];
for (let i = 0; i < elementsCount; ++i) {
let tmp = array[from + i];
array[from + i] = array[to + i];
array[to + i] = tmp;
}
Expand Down