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84 changes: 84 additions & 0 deletions examples/ButtonMouseControl/ButtonMouseControl.ino
Original file line number Diff line number Diff line change
@@ -0,0 +1,84 @@
/*
ButtonMouseControl

For Leonardo and Due boards only.

Controls the mouse from five pushbuttons on an Arduino Leonardo, Micro or Due.

Hardware:
- five pushbuttons attached to D2, D3, D4, D5, D6

The mouse movement is always relative. This sketch reads four pushbuttons,
and uses them to set the movement of the mouse.

WARNING: When you use the Mouse.move() command, the Arduino takes over your
mouse! Make sure you have control before you use the mouse commands.

created 15 Mar 2012
modified 27 Mar 2012
by Tom Igoe

This example code is in the public domain.

http://www.arduino.cc/en/Tutorial/ButtonMouseControl
*/

#include "Mouse.h"

// set pin numbers for the five buttons:
const int upButton = 2;
const int downButton = 3;
const int leftButton = 4;
const int rightButton = 5;
const int mouseButton = 6;

int range = 5; // output range of X or Y movement; affects movement speed
int responseDelay = 10; // response delay of the mouse, in ms


void setup() {
// initialize the buttons' inputs:
pinMode(upButton, INPUT);
pinMode(downButton, INPUT);
pinMode(leftButton, INPUT);
pinMode(rightButton, INPUT);
pinMode(mouseButton, INPUT);
// initialize mouse control:
Mouse.begin();
}

void loop() {
// read the buttons:
int upState = digitalRead(upButton);
int downState = digitalRead(downButton);
int rightState = digitalRead(rightButton);
int leftState = digitalRead(leftButton);
int clickState = digitalRead(mouseButton);

// calculate the movement distance based on the button states:
int xDistance = (leftState - rightState) * range;
int yDistance = (upState - downState) * range;

// if X or Y is non-zero, move:
if ((xDistance != 0) || (yDistance != 0)) {
Mouse.move(xDistance, yDistance, 0);
}

// if the mouse button is pressed:
if (clickState == HIGH) {
// if the mouse is not pressed, press it:
if (!Mouse.isPressed(MOUSE_LEFT)) {
Mouse.press(MOUSE_LEFT);
}
}
// else the mouse button is not pressed:
else {
// if the mouse is pressed, release it:
if (Mouse.isPressed(MOUSE_LEFT)) {
Mouse.release(MOUSE_LEFT);
}
}

// a delay so the mouse doesn't move too fast:
delay(responseDelay);
}
120 changes: 120 additions & 0 deletions examples/JoystickMouseControl/JoystickMouseControl.ino
Original file line number Diff line number Diff line change
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/*
JoystickMouseControl

Controls the mouse from a joystick on an Arduino Leonardo, Micro or Due.
Uses a pushbutton to turn on and off mouse control, and a second pushbutton
to click the left mouse button.

Hardware:
- 2-axis joystick connected to pins A0 and A1
- pushbuttons connected to pin D2 and D3

The mouse movement is always relative. This sketch reads two analog inputs
that range from 0 to 1023 (or less on either end) and translates them into
ranges of -6 to 6.
The sketch assumes that the joystick resting values are around the middle of
the range, but that they vary within a threshold.

WARNING: When you use the Mouse.move() command, the Arduino takes over your
mouse! Make sure you have control before you use the command. This sketch
includes a pushbutton to toggle the mouse control state, so you can turn on
and off mouse control.

created 15 Sep 2011
updated 28 Mar 2012
by Tom Igoe

This example code is in the public domain.

http://www.arduino.cc/en/Tutorial/JoystickMouseControl
*/

#include "Mouse.h"

// set pin numbers for switch, joystick axes, and LED:
const int switchPin = 2; // switch to turn on and off mouse control
const int mouseButton = 3; // input pin for the mouse pushButton
const int xAxis = A0; // joystick X axis
const int yAxis = A1; // joystick Y axis
const int ledPin = 5; // Mouse control LED

// parameters for reading the joystick:
int range = 12; // output range of X or Y movement
int responseDelay = 5; // response delay of the mouse, in ms
int threshold = range / 4; // resting threshold
int center = range / 2; // resting position value

bool mouseIsActive = false; // whether or not to control the mouse
int lastSwitchState = LOW; // previous switch state

void setup() {
pinMode(switchPin, INPUT); // the switch pin
pinMode(ledPin, OUTPUT); // the LED pin
// take control of the mouse:
Mouse.begin();
}

void loop() {
// read the switch:
int switchState = digitalRead(switchPin);
// if it's changed and it's high, toggle the mouse state:
if (switchState != lastSwitchState) {
if (switchState == HIGH) {
mouseIsActive = !mouseIsActive;
// turn on LED to indicate mouse state:
digitalWrite(ledPin, mouseIsActive);
}
}
// save switch state for next comparison:
lastSwitchState = switchState;

// read and scale the two axes:
int xReading = readAxis(A0);
int yReading = readAxis(A1);

// if the mouse control state is active, move the mouse:
if (mouseIsActive) {
Mouse.move(xReading, yReading, 0);
}

// read the mouse button and click or not click:
// if the mouse button is pressed:
if (digitalRead(mouseButton) == HIGH) {
// if the mouse is not pressed, press it:
if (!Mouse.isPressed(MOUSE_LEFT)) {
Mouse.press(MOUSE_LEFT);
}
}
// else the mouse button is not pressed:
else {
// if the mouse is pressed, release it:
if (Mouse.isPressed(MOUSE_LEFT)) {
Mouse.release(MOUSE_LEFT);
}
}

delay(responseDelay);
}

/*
reads an axis (0 or 1 for x or y) and scales the analog input range to a range
from 0 to <range>
*/

int readAxis(int thisAxis) {
// read the analog input:
int reading = analogRead(thisAxis);

// map the reading from the analog input range to the output range:
reading = map(reading, 0, 1023, 0, range);

// if the output reading is outside from the rest position threshold, use it:
int distance = reading - center;

if (abs(distance) < threshold) {
distance = 0;
}

// return the distance for this axis:
return distance;
}
93 changes: 93 additions & 0 deletions examples/KeyboardAndMouseControl/KeyboardAndMouseControl.ino
Original file line number Diff line number Diff line change
@@ -0,0 +1,93 @@
/*
KeyboardAndMouseControl

Controls the mouse from five pushbuttons on an Arduino Leonardo, Micro or Due.

Hardware:
- five pushbuttons attached to D2, D3, D4, D5, D6

The mouse movement is always relative. This sketch reads four pushbuttons, and
uses them to set the movement of the mouse.

WARNING: When you use the Mouse.move() command, the Arduino takes over your
mouse! Make sure you have control before you use the mouse commands.

created 15 Mar 2012
modified 27 Mar 2012
by Tom Igoe

This example code is in the public domain.

http://www.arduino.cc/en/Tutorial/KeyboardAndMouseControl
*/

#include "Keyboard.h"
#include "Mouse.h"

// set pin numbers for the five buttons:
const int upButton = 2;
const int downButton = 3;
const int leftButton = 4;
const int rightButton = 5;
const int mouseButton = 6;

void setup() { // initialize the buttons' inputs:
pinMode(upButton, INPUT);
pinMode(downButton, INPUT);
pinMode(leftButton, INPUT);
pinMode(rightButton, INPUT);
pinMode(mouseButton, INPUT);

Serial.begin(9600);
// initialize mouse control:
Mouse.begin();
Keyboard.begin();
}

void loop() {
// use serial input to control the mouse:
if (Serial.available() > 0) {
char inChar = Serial.read();

switch (inChar) {
case 'u':
// move mouse up
Mouse.move(0, -40);
break;
case 'd':
// move mouse down
Mouse.move(0, 40);
break;
case 'l':
// move mouse left
Mouse.move(-40, 0);
break;
case 'r':
// move mouse right
Mouse.move(40, 0);
break;
case 'm':
// perform mouse left click
Mouse.click(MOUSE_LEFT);
break;
}
}

// use the pushbuttons to control the keyboard:
if (digitalRead(upButton) == HIGH) {
Keyboard.write('u');
}
if (digitalRead(downButton) == HIGH) {
Keyboard.write('d');
}
if (digitalRead(leftButton) == HIGH) {
Keyboard.write('l');
}
if (digitalRead(rightButton) == HIGH) {
Keyboard.write('r');
}
if (digitalRead(mouseButton) == HIGH) {
Keyboard.write('m');
}

}