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Scope face fill triangle map to selected UDIM - #2101

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armory3d:mainfrom
Loggableim:fix/2081-udim-face-fill
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Scope face fill triangle map to selected UDIM#2101
Loggableim wants to merge 1 commit into
armory3d:mainfrom
Loggableim:fix/2081-udim-face-fill

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Summary

  • use the selected paint object for the face-fill triangle map when a layer or object filter is active
  • retain merged-mesh behavior when no filter is active
  • add a focused regression check

Root cause

The triangle map was always generated from the merged mesh. Overlapping UVs from another UDIM could therefore overwrite the selected tile's face identity.

Validation

  • python paint/tests/test_issue_2081.py
  • Local native project generation is currently blocked by the bundled amake stack-overflow error; GitHub platform builds will provide compile validation.

Fixes #2081

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Face Fill mode ignores selected UDIM

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