All-purpose toolkit for Godot game creation.
Currently equipped for Godot 4.3+
Warning
This addon is highly experimental and frequently subject to change based on personal needs. These updates will sometimes require usage to be updated accordingly. Use at your own risk!
If this tool has helped you, feel free to send a Kofi my way, or to anyone listed in the credits!
- StagTest framework for simulating gameplay and performing benchmarks
- IslandBuilder tool and corresponding Rust backend (Rust required)
QueueFloat
class for handling and analyzing large sets of numbers (Rust required)- Texture/Material importer for
.ironpress
files - "Simple LOD" importer for meshes/scenes with custom LODs
- Shader includes and debug shaders
Some features can be toggled on/off via the Project Settings under addons/stag_toolkit
. May require an plugin reload or editor restart.
- Island shader variants and textures used in Abyss
- Prototype animation classes
- Abyss, an action platformer game (in development)
For the most up-to-date API documentation, use Godot's internal "Search Help" feature (hotkey F1).
You can read manually-updated docs online too, or see example usage on my website.
- Ensure Rust (I just use
stable
) and Godot (using version as specified above) are installed - Clone this repository
cd
into this repository and runcargo fetch
- Run
$ build.cmd
to build the addon - Open the addon project (in
godot/
subdirectory) inside Godot to verify that it works - Copy the
godot/addons/stag_toolkit/
directory into your project asaddons/stag_toolkit/
- Done!
$ make all
to build the addon- Open the addon project in Godot to verify that it works:
cd godot/ && godot project.godot
- Copy the
godot/addons/stag_toolkit/
directory into your project asaddons/stag_toolkit/
- Done!
Make use Rust's target system!
- Install for key x86_64 platforms:
$ rustup target add x86_64-unknown-linux-gnu x86_64-pc-windows-gnu
- Get a list of all platforms:
$ rustup target list
- Ensure you have the proper linker installed to make use of cargo
Platforms still working on support for: x86_64-apple-darwin
Install the proper linkers!
- Ubuntu:
$ sudo apt-get install mingw-w64
- Fedora:
$ sudo dnf install mingw64-gcc
If making a contribution, please follow the Conventional Commits standard (as best you can).
You may need to install additional toolchains for pre-commit hooks.
$ pip install pre-commit gdtoolkit
- Installs pre-commit hooks and a linting/formatting toolchain for GDScript.$ pre-commit install
- Initialize pre-commit hooks.
- godot-rust is used to hook StagToolkit into Godot Engine
- Fast Surface Nets for converting Signed Distance Field data to initial triangle meshes
- Godot Engine where the plugin resides
This is a mirror of my own private repository.
Issues and feature proposals are tracked there and might not be described here until implementation.