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AssaultCube v1.0.3

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released this 23 Jan 07:19
· 8278 commits to master since this release

Released: 18th May 2009

Client

  • Optimized graphics rendering.
  • option to enable custom player skins in non-team modes only.
  • Show mapmsg on loading screen.
  • Allow changing team when dead (but not spectating).
  • Identify modded servers (negative protocol number) in serverbrowser.
  • Allow change of menu selection background color.
  • New command: editmapmsg, menuinitselection, menuselectionbgcolor.
  • Skymap menu.
  • ac_gothic waypoints.
  • Added hook for map-pack integration.
  • Added texreduce + upped scopefov limit to 60.
  • Coloured PJ.
  • More convenient demo handling.
  • Edit mode: select overlapping map entities; select entities by type; move entities; cycle through playerstart entities.
  • Optionally render mapmodel clipping in editmode; print entity statistics.
  • Convenient moving/changing of map entities.
  • New commands to connect to modded servers.
  • Fix menuitemvar.
  • Match slider width with width of text input fields + better usage of text input field width.
  • Fix crouching on too thin clip entities.
  • Fix 'shooting players behind you'.
  • Fix nade crashes.
  • Fix "health value stays on edittoggle".
  • Fix gunfire rates vs. fps.

Server

  • Nickname blacklist & nickname whitelist.
  • Give autoban priority over autokick.
  • New make target 'server_install' with reduced dependencies.
  • New server commandline parameter '-F' to choose syslog facility.
  • Read server commandline arguments from a file.
  • Check for map-collisions serverside; log collisions.
  • Detect and log remote item and flag pickups.
  • Log attempts to pickup disabled items.
  • Log masterserver reply.
  • Log teamkill stats.
  • Log client ping.
  • Misc additional logging.
  • Keep saved scores after failed connects.
  • Fix distribution of maps without cfg-file.
  • Allow tabs in maprot.cfg and serverpwd.cfg.
  • Block connects to full passworded servers.