AssaultCube v1.0.3
Released: 18th May 2009
Client
- Optimized graphics rendering.
- option to enable custom player skins in non-team modes only.
- Show mapmsg on loading screen.
- Allow changing team when dead (but not spectating).
- Identify modded servers (negative protocol number) in serverbrowser.
- Allow change of menu selection background color.
- New command: editmapmsg, menuinitselection, menuselectionbgcolor.
- Skymap menu.
- ac_gothic waypoints.
- Added hook for map-pack integration.
- Added texreduce + upped scopefov limit to 60.
- Coloured PJ.
- More convenient demo handling.
- Edit mode: select overlapping map entities; select entities by type; move entities; cycle through playerstart entities.
- Optionally render mapmodel clipping in editmode; print entity statistics.
- Convenient moving/changing of map entities.
- New commands to connect to modded servers.
- Fix menuitemvar.
- Match slider width with width of text input fields + better usage of text input field width.
- Fix crouching on too thin clip entities.
- Fix 'shooting players behind you'.
- Fix nade crashes.
- Fix "health value stays on edittoggle".
- Fix gunfire rates vs. fps.
Server
- Nickname blacklist & nickname whitelist.
- Give autoban priority over autokick.
- New make target 'server_install' with reduced dependencies.
- New server commandline parameter '-F' to choose syslog facility.
- Read server commandline arguments from a file.
- Check for map-collisions serverside; log collisions.
- Detect and log remote item and flag pickups.
- Log attempts to pickup disabled items.
- Log masterserver reply.
- Log teamkill stats.
- Log client ping.
- Misc additional logging.
- Keep saved scores after failed connects.
- Fix distribution of maps without cfg-file.
- Allow tabs in maprot.cfg and serverpwd.cfg.
- Block connects to full passworded servers.