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Renaming, or moving a file should change all references to that file
A-AssetsGetting images, models and sounds into the editorGetting images, models and sounds into the editorC-FeatureMake something new possibleMake something new possibleS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplishedStatus: Open.#259 In bevyengine/bevy_editor_prototypes;Select Entities from the console
C-FeatureMake something new possibleMake something new possibleStatus: Open.#255 In bevyengine/bevy_editor_prototypes;Inconsistent transform gizmo size while scaling viewport
C-BugSomething isn't workingSomething isn't workingS-Ready-For-ImplementationFeel free to get started!Feel free to get started!Status: Open.#253 In bevyengine/bevy_editor_prototypes;What do you think of this?
C-FeatureMake something new possibleMake something new possibleS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#251 In bevyengine/bevy_editor_prototypes;Allow user to import old bevy projects
C-FeatureMake something new possibleMake something new possibleS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.#250 In bevyengine/bevy_editor_prototypes;Investigate usage of BRP in order to remotely inspect a running bevy application
A-EditorRelated to general editor workRelated to general editor workC-FeatureMake something new possibleMake something new possibleS-Ready-For-ImplementationFeel free to get started!Feel free to get started!Status: Open.#214 In bevyengine/bevy_editor_prototypes;Add Scene Relationships for tracking Editor-specific entities
C-FeatureMake something new possibleMake something new possibleS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelledStatus: Open.- Status: Open.#205 In bevyengine/bevy_editor_prototypes;
Loaded assets can be inspected, providing basic information about them
A-EditorRelated to general editor workRelated to general editor workStatus: Open.Resources can be inspected, showing their values
A-EditorRelated to general editor workRelated to general editor workStatus: Open.Components of selected entity are shown in the inspector with component values, including components specific to the user's game
A-EditorRelated to general editor workRelated to general editor workStatus: Open.Select Entities from the currently running Scene
A-EditorRelated to general editor workRelated to general editor workStatus: Open.