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DumpGameStateOnDesync = 1 is a new default. Fix #1168
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lhog committed Jan 1, 2024
1 parent 575f94f commit adc61a2
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion rts/System/GlobalConfig.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@ CONFIG(bool, UseNetMessageSmoothingBuffer).defaultValue(true).description("Buffe
CONFIG(bool, LuaWritableConfigFile).defaultValue(true);
CONFIG(bool, VFSCacheArchiveFiles).defaultValue(true);

CONFIG(bool, DumpGameStateOnDesync).defaultValue(false).description("Enable writing clientgamestate and servergamestate dumps when a desync is detected");
CONFIG(bool, DumpGameStateOnDesync).defaultValue(true).description("Enable writing clientgamestate and servergamestate dumps when a desync is detected");

CONFIG(float, MinSimDrawBalance).defaultValue(0.15f).description("Percent of the time for simulation is minimum spend for drawing. E.g. if set to 0.15 then 15% of the total cpu time is exclusively reserved for drawing.");
CONFIG(int, MinDrawFPS).defaultValue(2).description("Defines how many frames per second should minimally be rendered. To reach this number we will delay simframes.");
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